Tanker: Difference between revisions
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imported>Eabrace (historical) m (+Electric Armor and Electrical Melee) |
imported>Aggelakis (historical) m (-i16) |
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Revision as of 16:21, 16 September 2009
Tanker | |
---|---|
Primary | Defense |
Secondary | Melee |
Inherent | Gauntlet |
Base HP | 1874.1 |
Max HP | 3212.7 |
Primary Sets | 11 |
Secondary Sets | 22 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Alignment: Hero
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
The Tanker has High Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
- Battle Axe
- Dark Melee
- Dual Blades
- Electrical Melee
- Energy Melee
- Fiery Melee
- Ice Melee
- Stone Melee
- Super Strength
- War Mace
Ancillary Power Pools
Inherent Powers
Historical
- Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file