Bronze Class Recipe Roll: Difference between revisions

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| colspan=3 style="background:#EE6622;" | [[Image:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] -Def/Rech|| colspan=6 |  
| colspan=3 style="background:#EE6622;" | [[Image:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] -Def/Rech|| colspan=6 |  
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! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Bonesnap.png|20px]] [[Bonesnap]] Acc/Dam || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Bonesnap.png|20px]] [[Bonesnap]] Dam/End || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Bonesnap.png|20px]] [[Bonesnap]] Acc/Rech || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam || colspan=5 |  
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| colspan=4 style="background:#EE6622;" | [[Image:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam/Rech || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Range || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Acc/Dam/Rech || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Rech || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Acc/End || colspan=5 |  
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Acc/Dam|| colspan=5 |  
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| colspan=4 style="background:#EE6622;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 |  
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! colspan=9 style="background:#ADC4FF;" | 10-30 - 35 Recipes
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| colspan=5 style="background:#EE6622;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/Dam || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Dam/End || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/End || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/Dam/End || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Acc/Dam || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Taunt/Placate Resist || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Rech || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Dam || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] End/Heal || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] End/Rech || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] Heal/Rech || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] End/Heal/Rech || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] End/Heal || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] End/Rech || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] +Regen || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] End/Res || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] Res/+Def || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] Knockback Protection || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Res || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Rech/Res || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Rech || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Mez Resist || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Karma.png|20px]] [[Karma]] Def/End || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Karma.png|20px]] [[Karma]] Def/Rech|| colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Karma.png|20px]] [[Karma]] Knockback Protection || colspan=4 |  
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| colspan=5 style="background:#EEEE22;" | [[Image:IO Kismet.png|20px]] [[Kismet]] Def/End || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Kismet.png|20px]] [[Kismet]] Def/Rech || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Kismet.png|20px]] [[Kismet]] End/Rech || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Kismet.png|20px]] [[Kismet]] +6% Acc || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal || colspan=4 |  
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| colspan=5 style="background:#EE6622;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 |  
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Revision as of 15:19, 21 May 2009

Overview

Bronze Class rewards are available only via Mission Architect missions.

The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.

Ongoing player testing is suggests the likelihood of receiving a Pool A uncommon:rare ratio is about 5:1.

The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.


Listing

The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible.

As covered by the work in progress tab, this is incomplete at this time.

The ssecond crude formatted table represents the drops in summary form

10-14
148 recipes
15-19
201 recipes
20-24
365 recipes
25-29
375 recipes
30-34
399 recipes
35-39
302 recipes
40-45
289 recipes
46-50
237 recipes
10-20 - 30 Recipes
IO Annoyance.png Annoyance Taunt  
IO Annoyance.png Annoyance Taunt/Rech  
IO Annoyance.png Annoyance Taunt/Rech/Range  
IO Triumphant Insult.png Triumphant Insult Taunt  
IO Triumphant Insult.png Triumphant Insult Taunt/Rech  
IO Volley of Velocity.png Volley of Velocity Knock/Acc  
IO Volley of Velocity.png Volley of Velocity Knock/Dam  
IO Volley of Velocity.png Volley of Velocity Knock/Rech  
IO Explosive Strike.png Explosive Strike Knock/Dam  
IO Explosive Strike.png Explosive Strike Knock/Acc  
IO Adrenal Adjustment.png Adrenal Adjustment EndMod  
IO Adrenal Adjustment.png Adrenal Adjustment EndMod/Rech  
IO Adrenal Adjustment.png Adrenal Adjustment EndMod/Rech/Acc  
IO Energy Manipulator.png Energy Manipulator EndMod  
IO Energy Manipulator.png Energy Manipulator EndMod/Rech  
IO Encouraged Accuracy.png Encouraged Accuracy +ToHit  
IO Encouraged Accuracy.png Encouraged Accuracy +ToHit/Rech  
IO Encouraged Accuracy.png Encouraged Accuracy +ToHit/Rech/End  
IO Rectified Reticle.png Rectified Reticle +ToHit  
IO Rectified Reticle.png Rectified Reticle +ToHit/Rech  
IO Discouraging Words.png Discouraging Words -ToHit  
IO Discouraging Words.png Discouraging Words -ToHit/Rech  
IO Discouraging Words.png Discouraging Words -ToHit/Rech/Acc  
IO Deflated Ego.png Deflated Ego -ToHit  
IO Deflated Ego.png Deflated Ego -ToHit/Rech  
IO Exploited Vulnerability.png Exploited Vulnerability -Def  
IO Exploited Vulnerability.png Exploited Vulnerability -Def/Rech  
IO Exploited Vulnerability.png Exploited Vulnerability -Def/Rech/End  
IO Achilles' Heel.png Achilles' Heel -Def  
IO Achilles' Heel.png Achilles' Heel -Def/Rech  
10-25 - 10 Recipes
IO Bonesnap.png Bonesnap Acc/Dam  
IO Bonesnap.png Bonesnap Dam/End  
IO Bonesnap.png Bonesnap Acc/Rech  
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs Acc/Dam  
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs Acc/Dam/Rech  
IO Far Strike.png Far Strike Dam/Range  
IO Far Strike.png Far Strike Acc/Dam/Rech  
IO Far Strike.png Far Strike Dam/Rech  
IO Far Strike.png Far Strike Acc/End  
IO Salvo.png Salvo Acc/Dam  
IO Salvo.png Salvo Dam/End/Rech  
10-30 - 35 Recipes
IO Eradication.png Eradication Dam  
IO Eradication.png Eradication Acc/Rech  
IO Unquestioning Loyalty.png Unquestioning Loyalty Acc/Dam  
IO Unquestioning Loyalty.png Unquestioning Loyalty Dam/End  
IO Unquestioning Loyalty.png Unquestioning Loyalty Acc/End  
IO Unquestioning Loyalty.png Unquestioning Loyalty Acc/Dam/End  
IO Commanding Presence.png Commanding Presence Acc/Dam  
IO Commanding Presence.png Commanding Presence Dam/End  
IO Commanding Presence.png Commanding Presence Taunt/Placate Resist  
IO Call to Arms.png Call to Arms Acc/Rech  
IO Call to Arms.png Call to Arms Acc/Dam  
IO Triage.png Triage End/Heal  
IO Triage.png Triage End/Rech  
IO Triage.png Triage Heal/Rech  
IO Triage.png Triage End/Heal/Rech  
IO Regenerative Tissue.png Regenerative Tissue End/Heal  
IO Regenerative Tissue.png Regenerative Tissue End/Rech  
IO Regenerative Tissue.png Regenerative Tissue +Regen  
IO Steadfast Protection.png Steadfast Protection End/Res  
IO Steadfast Protection.png Steadfast Protection Res/+Def  
IO Steadfast Protection.png Steadfast Protection Knockback Protection  
IO Impervious Skin.png Impervious Skin End/Res  
IO Impervious Skin.png Impervious Skin Rech/Res  
IO Impervious Skin.png Impervious Skin End/Rech  
IO Impervious Skin.png Impervious Skin Mez Resist  
IO Karma.png Karma Def/End  
IO Karma.png Karma Def/Rech  
IO Karma.png Karma Knockback Protection  
IO Kismet.png Kismet Def/End  
IO Kismet.png Kismet Def/Rech  
IO Kismet.png Kismet End/Rech  
IO Kismet.png Kismet +6% Acc  
IO Theft of Essence.png Theft of Essence Heal  
IO Theft of Essence.png Theft of Essence Heal/Rech  


Summary Listing

Total 148 201 365 375 399 302 289 237
Offense 10-14 15-19 20-24 25-29 30-34 35-39 40-45 46-50
Melee 5 10 17 25 28 23 16 8
PBAOE 6 6 14 14 16 14 14 14
Ranged 5 10 16 24 27 22 16 8
TAOE 4 4 12 12 12 12 12 12
Sniper 4 4 12 12 12 20 20 20
Pet 7 16 16 24 24 17 17 8
RI Pet 2 2 2 2 4 2 2 2
Defense 10-14 15-19 20-24 25-29 30-34 35-39 40-45 46-50
Heal 6 6 15 15 23 17 17 8
Damres 7 16 16 24 24 17 17 8
Def 7 16 16 24 24 17 17 8
AccHeal 2 2 2 2 4 2 2 2
Mez 10-14 15-19 20-24 25-29 30-34 35-39 40-45 46-50
Conf 8 8 16 16 16 8 8 8
Sleep 8 8 16 16 16 8 8 8
Slow 8 8 16 16 16 8 8 8
Immob 8 8 16 16 16 8 8 8
Holds 10 10 20 20 20 10 10 10
Fear 8 8 16 16 16 8 8 8
Stuns 8 8 16 16 16 8 8 8
Travel 10-14 15-19 20-24 25-29 30-34 35-39 40-45 46-50
Flight 0 4 4 4 4 4 4 4
Leap 0 4 4 4 4 4 4 4
Run 0 4 4 4 4 4 4 4
TP 0 4 4 4 4 4 4 4
UT 1 1 1 1 1 1 1 1
Other 10-14 15-19 20-24 25-29 30-34 35-39 40-45 46-50
Taunt 5 5 16 11 11 11 11 11
KB 5 5 14 9 9 9 9 9
EndMod 5 5 15 10 10 10 10 10
THBuff 5 5 15 10 10 10 10 10
THDeb 5 5 15 10 10 10 10 10
DefDeb 5 5 15 10 10 10 10 10
ADefDeb 2 2 2 2 4 2 2 2
ATHDeb 2 2 2 2 4 2 2 2
10-14 15-19 20-24 25-29 30-34 35-39 40-45 46-50


See Also