Bind save (Slash Command): Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=bind_save|note=Creates a file named keybinds.txt in the game's [[Default Folder]]. | {{SlashCommandArticle|command=bind_save|note=Creates a file named keybinds.txt in the game's [[Default Folder]].}} | ||
*This keybinds.txt file will be in plain text format, and will list all bindings on the current character, one binding per line. Further, the file will be formatted correctly for import using the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands. | |||
* The file is loaded automatically into new characters and acts as your account's default keybinds setup. | |||
* Be aware that using the bind_save command will overwrite the default keybind settings file with the keybinds settings on the current character. | |||
===Example=== | ===Example=== | ||
The following is an example of using the bind_save command: | The following is an example of using the bind_save command: | ||
/bind_save | /bind_save | ||
Latest revision as of 22:15, 1 January 2023
Slash Command
Creates a file named keybinds.txt in the game's Default Folder.
- This keybinds.txt file will be in plain text format, and will list all bindings on the current character, one binding per line. Further, the file will be formatted correctly for import using the /bind_load or /bind_load_file commands.
- The file is loaded automatically into new characters and acts as your account's default keybinds setup.
- Be aware that using the bind_save command will overwrite the default keybind settings file with the keybinds settings on the current character.
Example
The following is an example of using the bind_save command:
/bind_save