Judgement Slot Abilities: Difference between revisions
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== Overview == | == Overview == | ||
'''Judgement Slot Abilities''' are powers placed in the [[Judgement Slot]] of the [[Incarnate System]]. The Judgement Slot Abilities are [[Click Power]]s with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of [[Issue 20]]. | '''Judgement Slot Abilities''' are powers placed in the [[Judgement Slot]] of the [[Incarnate System]]. The Judgement Slot Abilities are [[Click Power]]s with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of [[Issue 20]]. | ||
== Judgement Ability Details == | == Judgement Ability Details == |
Revision as of 15:56, 5 February 2024
Overview
Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.
Judgement Ability Details
Activatable Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Judgement Ability Types
Cryonic
Cryonic deals extreme Cold damage in a targeted cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
20% chance of +DMG | Pet/Minion/Lt. |
All Targets |
Pet/Minion/Lt. |
All Targets |
|||||
-50% speed/recharge for 30s | |||||||||
25% chance of mag 4 hold for 12s | |||||||||
Max targets | 16 | 16 | 16 | 24 | 24 | 32 | 24 | 32 | 24 |
Range/radius | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 120 feet, 45 degree cone | 80 feet, 30 degree cone | 120 feet, 45 degree cone | 120 feet, 45 degree cone |
Ion
Ion deals extreme Energy damage in a chaining AoE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
20% chance of +DMG | Pet/Minion/Lt. |
All Targets |
Pet/Minion/Lt. |
All Targets |
|||||
-100% recovery rate for 10s | |||||||||
-35% Endurance | |||||||||
25% chance of mag 4 hold for 12s | |||||||||
Max targets | 16 | 22 | 22 | 31 | 31 | 31 | 40 | 40 | 40 |
Range/radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius |
Mighty
Mighty deals extreme Smashing damage in a PBAoE. Higher tiers of Mighty Judgement abilities have a larger range, may do additional damage to the target, cause massive knockup, and hit additional targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
20% chance of +DMG | Pet/Minion/Lt. |
All Targets |
Pet/Minion/Lt. |
All Targets |
|||||
50% chance for Mag 10 Knockup | |||||||||
Mag 20 Knockup | |||||||||
Max targets | 16 | 16 | 16 | 16 | 24 | 32 | 16 | 24 | 32 |
Range/radius | 30 feet radius | 30 feet radius | 30 feet radius | 30 feet radius | 50 feet radius | 50 feet radius | 30 feet radius | 50 feet radius | 50 feet radius |
Pyronic
Pyronic deals extreme Fire damage in a targeted AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Damage over Time | Moderate |
Superior |
Moderate |
Superior |
|||||
25% chance of mag 4 stun for 12s | |||||||||
Max targets | 16 | 16 | 24 | 16 | 16 | 32 | 24 | 24 | 32 |
Range/radius | 25 feet radius | 25 feet radius | 40 feet radius | 25 feet radius | 25 feet radius | 40 feet radius | 40 feet radius | 40 feet radius | 40 feet radius |
Void
Void deals extreme Negative energy damage in a PBAoE. Higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
20% chance of +DMG | Pet/Minion/Lt. |
All Targets |
Pet/Minion/Lt. |
All Targets |
|||||
-50% damage for 30s | |||||||||
Mag 10 Knockback | |||||||||
Max targets | 16 | 16 | 16 | 16 | 16 | 16 | 24 | 24 | 32 |
Range/radius | 30 feet radius | 30 feet radius | 30 feet radius | 30 feet radius | 30 feet radius | 30 feet radius | 50 feet radius | 50 feet radius | 50 feet radius |
Vorpal
Vorpal deals extreme Smashing damage in an untargeted cone in front of the character. Higher tiers of Vorpal Judgement abilities may add additional lethal damage-over-time to the target, have an extended range and cone area and hit additional targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
80% chance for lethal Damage-over-time | Moderate DMG |
Superior DMG |
Moderate DMG |
Superior DMG |
|||||
Defense (All) (10sec) | +15% DEF |
+30% DEF | |||||||
Max targets | 20 | 20 | 30 | 20 | 20 | 40 | 30 | 30 | 40 |
Range/radius | 80 feet, 80 degree cone | 80 feet, 80 degree cone | 80 feet, 120 degree cone | 120 feet, 80 degree cone | 120 feet, 80 degree cone | 80 feet, 120 degree cone | 80 feet, 120 degree cone | 120 feet, 120 degree cone | 120 feet, 120 degree cone |
Historical
- The original four Judgement abilities released with Issue 20 were Cryonic, Ion, Pyronic, and Void.
- An additional ability was released with Issue 21.5: Vorpal.
- An additional ability was released with Issue 25: Mighty