Defender: Difference between revisions
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imported>Aggelakis (historical) (i21) |
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== Overview == | == Overview == | ||
The '''Defender''' tends to help his allies, and attack his foes, from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at quite a range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long. | The '''Defender''' tends to help his allies, and attack his foes, from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at quite a range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long. | ||
The Defender's power sets are: | The Defender's power sets are: | ||
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== Power Sets == | == Power Sets == | ||
=== Primary Power Sets === | === Primary Power Sets === | ||
*A Defender's primary power sets are designed specifically for buffing or debuffing. They are:<div style="width:50%">{{columns|2|{{#dpl: | |||
category=Defender Primary| | |||
allowcachedresults=true | | |||
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div> | |||
* Time Manipulation requires [[VIP Player|VIP status]] or purchase on the [[Paragon Market]]. | |||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
*A Defender's secondary power sets are designed for ranged attacks. They are:<div style="width:50%">{{columns|2|{{#dpl: | |||
category=Defender Secondary| | |||
allowcachedresults=true | | |||
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div> | |||
* Beam Rifle requires purchase on the [[Paragon Market]].<br /> | |||
* Dual Pistols requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]]. | |||
=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
* [[Dark Mastery]] | * [[Dark Mastery]] | ||
* [[Electricity Mastery]] | * [[Electricity Mastery]] | ||
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=== Patron Power Pools === | === Patron Power Pools === | ||
* [[Leviathan Mastery#Corruptor / Defender|Leviathan Mastery]] | * [[Leviathan Mastery#Corruptor / Defender|Leviathan Mastery]] | ||
* [[Mace Mastery#Corruptor / Defender|Mace Mastery]] | * [[Mace Mastery#Corruptor / Defender|Mace Mastery]] | ||
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=== Inherent Power === | === Inherent Power === | ||
* [[Inherent Powers#Vigilance|Vigilance]] | * [[Inherent Powers#Vigilance|Vigilance]] | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* Defenders have been in the game since [[Issue 0]]. Their original primary powersets were Dark Miasma, Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning. Their original secondary powersets were Dark Blast, Electrical Blast, Energy Blast, Psychic Blast, and Radiation Blast. | * Defenders have been in the game since [[Issue 0]], originally as a City of Heroes [[archetype]]. Their original primary powersets were Dark Miasma, Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning. Their original secondary powersets were Dark Blast, Electrical Blast, Energy Blast, Psychic Blast, and Radiation Blast. | ||
* Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in [[Issue 3]]. | * Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in [[Issue 3]]. | ||
* Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in [[Issue 5]]. | * Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in [[Issue 5]]. | ||
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* Assault Rifle and Traps were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 16]]. | * Assault Rifle and Traps were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 16]]. | ||
* Dual Pistols was added to the game on March 2, 2010 as an early feature of [[Going Rogue]] to those who prepurchased. | * Dual Pistols was added to the game on March 2, 2010 as an early feature of [[Going Rogue]] to those who prepurchased. | ||
* The [[Patron Power Pools]] were made available to Defenders in [[Issue 18]] | * The [[Patron Power Pools]] were made available to Defenders in [[Issue 18]]. | ||
* Beam Rifle and Time Manipulation was added to the game in [[Issue 21]]. | |||
* Thermal Radiation and Fire Blast were proliferated to Defenders in Issue 21. | |||
== See Also == | == See Also == | ||
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== External Links == | == External Links == | ||
* [http://www.brighthub.com/video-games/pc/articles/5617.aspx Summary and Analysis of Defender Powersets] | * [http://www.brighthub.com/video-games/pc/articles/5617.aspx Summary and Analysis of Defender Powersets] | ||
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Heroes site | * [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Heroes site |
Revision as of 08:58, 23 August 2011
Defender | |
---|---|
Primary | Buff |
Secondary | Ranged |
Inherent | Vigilance |
Base HP | 1017.4 |
Max HP | 1606.4 |
Primary Sets | 16 |
Secondary Sets | 15 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Defender tends to help his allies, and attack his foes, from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at quite a range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.
The Defender's power sets are:
Primary: Buff
Secondary: Ranged
The Defender has Low Hit Points and Medium Damage.
Power Sets
Primary Power Sets
- A Defender's primary power sets are designed specifically for buffing or debuffing. They are:
* Time Manipulation requires VIP status or purchase on the Paragon Market.
Secondary Power Sets
- A Defender's secondary power sets are designed for ranged attacks. They are:
* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
Ancillary Power Pools
Patron Power Pools
Inherent Power
Historical
- Defenders have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Dark Miasma, Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning. Their original secondary powersets were Dark Blast, Electrical Blast, Energy Blast, Psychic Blast, and Radiation Blast.
- Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
- Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
- Cold Domination and Ice Blast were proliferated to Defenders in Issue 12.
- Assault Rifle and Traps were proliferated to Defenders in Issue 16.
- Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
- The Patron Power Pools were made available to Defenders in Issue 18.
- Beam Rifle and Time Manipulation was added to the game in Issue 21.
- Thermal Radiation and Fire Blast were proliferated to Defenders in Issue 21.
See Also
External Links
- Summary and Analysis of Defender Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file