Kinetics: Difference between revisions
imported>Snorii (historical) m (added NF links) |
imported>Alex Hopkinson (historical) (completion) |
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== Overview == | == Overview == | ||
{{TOCright}} | |||
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes. | You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes. | ||
'''Kinetics''' is one of the powersets. It is a [[Defender]] primary power and a [[Controller]] and [[Corruptor]] secondary power set. | '''Kinetics''' is one of the powersets. It is a [[Defender]] primary power and a [[Controller]] and [[Corruptor]] secondary power set. | ||
== Power Tables == | == Power Tables == | ||
Line 13: | Line 12: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|Level=1|Effect=Ranged, Foe -Endurance, -Regeneration, Team Heal|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|Level=1|Effect=Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=1|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=1|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=Repel|Level=2|Effect=Self | {{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=Repel|Level=2|Effect=Toggle: Self Area of Effect, Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|Level=6|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|Level=6|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=8|Effect=Ranged, Ally | {{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=8|Effect=Ranged, Ally Spcial|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=12|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=12|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=18|Effect= | {{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=18|Effect=Player Based Area of Effect, Allies +Jump|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=26|Effect=Ranged (Targeted | {{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=26|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=32|Effect=Ranged (Targeted | {{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=32|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|Level=1|Effect=Ranged, Foe -Endurance, -Regeneration, Team Heal|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|Level=1|Effect=Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=2|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=2|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=Repel|Level=4|Effect=Self | {{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=Repel|Level=4|Effect=Toggle: Self Area of Effect, Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|Level=10|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|Level=10|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=16|Effect=Ranged, Ally Special|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=16|Effect=Ranged, Ally Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=28|Effect= | {{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=28|Effect=Player Based Area of Effect, Allies +Jump|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=35|Effect=Ranged (Targeted | {{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=35|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=38|Effect=Ranged (Targeted | {{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=38|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle. | Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 38 (Controller)}} | |||
{{PowerBlock_Effects|Ranged (Foe Area of Effect)}} | |||
{{PowerBlock_Blank|Foe -Damage}} | |||
{{PowerBlock_Blank|Team +Damage}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_IncreaseDensity.png]] Increase Density === | === [[Image:KineticBoost_IncreaseDensity.png]] Increase Density === | ||
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself. | Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 16 (Controller)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally Special}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Damage Resistance}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_InitialReductions.png]] Inertial Reduction === | === [[Image:KineticBoost_InitialReductions.png]] Inertial Reduction === | ||
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while. | You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 28 (Controller)}} | |||
{{PowerBlock_Effects|Player Based Area of Effect}} | |||
{{PowerBlock_Blank|Allies +Jump}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Jump}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_Repel.png]] Repel === | === [[Image:KineticBoost_Repel.png]] Repel === | ||
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance. | Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 4 (Controller)}} | |||
{{PowerBlock_Effects|Toggle: Self Area of Effect}} | |||
{{PowerBlock_Blank|Foe Knockback}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Knockback}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_SiphonPower.png]] Siphon Power === | === [[Image:KineticBoost_SiphonPower.png]] Siphon Power === | ||
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You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. | You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe -Damage}} | |||
{{PowerBlock_Blank|Team +Damage}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_SiphonSpeed.png]] Siphon Speed === | === [[Image:KineticBoost_SiphonSpeed.png]] Siphon Speed === | ||
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own. | You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 10 (Controller)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe -Speed}} | |||
{{PowerBlock_Blank|Self +Speed, +Recharge}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_Blank|Enhance Slow Movement}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_SpeedBoost.png]] Speed Boost === | === [[Image:KineticBoost_SpeedBoost.png]] Speed Boost === | ||
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself. | You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Fast}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 20 (Controller)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally +Speed, +Recharge, +Recovery}} | |||
{{PowerBlock_Blank|Ally Resist Slow}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Running Speed}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_Transferance.png]] Transference === | === [[Image:KineticBoost_Transferance.png]] Transference === | ||
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies. | Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 26 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 35 (Controller)}} | |||
{{PowerBlock_Effects|Ranged (Targetted Area of Effect)}} | |||
{{PowerBlock_Blank|Target -Endurance}} | |||
{{PowerBlock_Blank|Team +Recovery}} | |||
{{PowerBlock_Blank|Special}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_Blank|Enhance Endurance Modification}} | |||
{{PowerBlock_End}} | |||
=== [[Image:KineticBoost_Transfusion.png]] Transfusion === | === [[Image:KineticBoost_Transfusion.png]] Transfusion === | ||
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. | Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}} | |||
{{PowerBlock_Effects|Ranged (Targetted Area of Effect)}} | |||
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}} | |||
{{PowerBlock_Blank|Team Heal}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_Blank|Enhance Endurance Modification}} | |||
{{PowerBlock_End}} | |||
== External Links == | == External Links == |
Revision as of 13:20, 13 September 2006
Overview
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.
Kinetics is one of the powersets. It is a Defender primary power and a Controller and Corruptor secondary power set.
Power Tables
Defender
The Kinetics powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Transfusion | 1 | Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal |
Siphon Power | 1 | Ranged, Foe -Damage, Team +Damage |
Repel | 2 | Toggle: Self Area of Effect, Foe Knockback |
Siphon Speed | 6 | Ranged, Foe -Speed, Self +Speed, +Recharge |
Increase Density | 8 | Ranged, Ally Spcial |
Speed Boost | 12 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
Inertial Reduction | 18 | Player Based Area of Effect, Allies +Jump |
Transference | 26 | Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special |
Fulcrum Shift | 32 | Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage |
Corruptor / Controller
The Kinetics powerset is available as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Transfusion | 1 | Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal |
Siphon Power | 2 | Ranged, Foe -Damage, Team +Damage |
Repel | 4 | Toggle: Self Area of Effect, Foe Knockback |
Siphon Speed | 10 | Ranged, Foe -Speed, Self +Speed, +Recharge |
Increase Density | 16 | Ranged, Ally Special |
Speed Boost | 20 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
Inertial Reduction | 28 | Player Based Area of Effect, Allies +Jump |
Transference | 35 | Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special |
Fulcrum Shift | 38 | Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage |
Powers
The following are powers in the Kinetics powerset.
Fulcrum Shift
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle.
Increase Density
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 8 (Defender) |
16 (Corruptor) | |
16 (Controller) | |
Effects | Ranged |
Ally Special | |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Damage Resistance | |
Enhance Range |
Inertial Reduction
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
Recharge | Long |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Controller) | |
Effects | Player Based Area of Effect |
Allies +Jump | |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Jump |
Repel
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.
Recharge | Slow |
Minimum Level | 2 (Defender) |
4 (Corruptor) | |
4 (Controller) | |
Effects | Toggle: Self Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Knockback |
Siphon Power
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Recharge | Slow |
Minimum Level | 1 (Defender) |
2 (Corruptor) | |
2 (Controller) | |
Effects | Ranged |
Foe -Damage | |
Team +Damage | |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Accuracy | |
Enhance Range |
Siphon Speed
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
Speed Boost
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.
Transference
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.
Transfusion
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
External Links
- Kinetics for Defenders at City of Data v2.0
- Kinetics for Controllers at City of Data v2.0
- Kinetics for Corruptors at City of Data v2.0