Attribute Monitor Window: Difference between revisions
imported>Felderburg (historical) (Created page with "{{stub}} ==Overview== The '''Attribute Monitor Window''' allows players to monitor up to ten attributes from the Combat Attributes Window. ==Details== The window can be move...") |
imported>Aggelakis (historical) m (→Color Scheme) |
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===Color Scheme=== | ===Color Scheme=== | ||
When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear {{green|green}}; when a power is debuffed, the numbers appear {{red|red}}. | When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear {{green|green}}; when a power is debuffed, the numbers appear {{red|red}}. When a power is at or above the [[Limits|maximum allowed by the game]], it will appear {{blue|blue}}. | ||
== Accessing == | == Accessing == |
Revision as of 06:38, 26 February 2012
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Overview
The Attribute Monitor Window allows players to monitor up to ten attributes from the Combat Attributes Window.
Details
The window can be moved freely around the UI. Players can right click an attribute being monitored and choose to no longer monitor it. Attributes are listed in the order they were chosen from the Combat Attributes Window; the only way to change the order is to remove an attribute, then re-monitor it.
Color Scheme
When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear green; when a power is debuffed, the numbers appear red. When a power is at or above the maximum allowed by the game, it will appear blue.
Accessing
When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them. Doing this opens the Attribute Monitor Window with the selected attribute.