Praetorian Day Job Badges
Overview
Day Job Badges are part of the Day Jobs system introduced in Issue 13. A character's Day Job is determined by the actual in-game location from which he or she logs out (or, rather, where he or she is upon logging in, if the two are different!). Day Jobs are designed to be mutually exclusive, which means when standing in an area where two or more badges could be earned at a time, only one will be earned.
Day Job Badges and Accolades are updated only when a character logs in. If a character spends more time logged off than is necessary to earn a Day Job Badge or Accolade, the excess time is wasted. The character will not begin building up time for the newly-gained badge until he or she logs out again.
Badges listed on this page are earnable by a Praetorian character who has not yet become a Hero or a Villain.
Day Job Badges
Day Job | Logout Location | Bonus Description |
---|---|---|
Architect | Inside Architect Entertainment in Pocket D | Auto: Mission Architect tickets (mission completion) |
Banker/Thief | Bank of Praetoria (or Storage Assistant for Resistance) | Auto: Influence Bonus (Mission Completion) |
Caregiver/ Pain Specialist | Hospitals | Auto: +Regeneration (Out of Combat) |
Clubber | Pocket D (but not Studio 55) | Auto: +Recovery (Out of Combat) |
Day Trader/Marketeer | Trading House (or Underground Trader for Resistance) | Teleport to Trading House |
D.U.S.T. Ranger | D.U.S.T. Training Facility in First Ward | Auto: Self +Dmg (All), +ToHit +Range |
Monitor Duty | Base Portals | Auto: Prestige Bonus (Mission Completion) |
Mortician | Graveyards | Auto: XP Debt Protection |
Midnighter | Midnight Mansion in Night Ward | Auto: Arcane Salvage Bonus (Mission Completion) |
Patroller / Criminal | No Location Requirement: Anywhere | Patrol XP |
Professor | Cultural Direction and Education Center | Auto: Tech Salvage Bonus (Mission Completion) |
Psychologist | Mother of Mercy Hospital in First Ward | Auto: Self +Res (Psi), +Def (Psi) |
Scavenger | First Ward | Auto: Inspiration Bonus |
Survivalist | Survivor Compound in First Ward | Auto: Recipe Bonus |
Accolade Badges
Day Job Accolade | Day Job #1 | Day Job #2 | Benefit |
---|---|---|---|
Alchemist | Midnighter | Caregiver / Pain Specialist | Vitalize: Ally Heal |
Archaeologist | Midnighter | Mortician | Rune of Purification: Ranged Moderate DMG(Energy)/Special vs. Non Human |
Physician | Professor | Caregiver / Pain Specialist | Revive Ally: Close, Ally Rez |
Master Architect | Professor | Architect | Vitalize: Self: Revive (in Architect Missions) |
Rapid Response Member / Trouble Maker |
Patroller | Monitor Duty | Base Teleporter: Teleport to Base |
In-Game Sequential Lists
Warning: these sequential lists are not actively maintained. In particular, Homecoming badge changes mean the badges shown are not guaranteed to be sequential, and the descriptions may be outdated. Once other badge work is completed, we hope to update them.
Patroller / Criminal | Earn 30 bars of patrol XP | |
Architect | Log out inside Architect Entertainment in Pocket D for 100 hours | |
Caregiver / Pain Specialist | Log out in a Hospital for 100 hours | |
Professor | Log out in a University for 100 hours | |
Banker / Thief | Log out in the Imperial Bank of Praetoria or near a Storage Assistant for 100 hours | |
Clubber | Log out in Pocket D for 100 hours | |
Day Trader / Marketeer | Log out in the Trading House or near the Underground Trader for 100 hours | |
Midnighter | Log out in the Midnight Mansion in Night Ward for 100 hours | |
Monitor Duty | Log out at a Base Portal for 100 hours | |
Mortician | Log out in a Graveyard for 100 hours | |
D.U.S.T. Ranger | Log out in the D.U.S.T. Training Facility in First Ward for 100 hours | |
Scavenger | Log out anywhere in First Ward for 100 hours | |
Psychologist | Log out in the Mother of Mercy Hospital in First Ward for 100 hours | |
Survivalist | Log out in the Survivor Compound in First Ward for 100 hours |