Energy Melee

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Revision as of 22:37, 21 January 2008 by imported>Giga Amp (historical)
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Overview

Energy Melee lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for Tankers and a primary power set for Brutes and Stalkers.

Power Tables

Tanker

Energy Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient
Energy Punch 2 Melee, Moderate Damage(Smashing/Energy), Foe Disorient
Bone Smasher 4 Melee, High Damage(Smashing/Energy), Foe Disorient
Taunt 10 Ranged(Targeted Area of Effect), Foe Taunt
Whirling Hands 16 Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient
Stun 20 Melee, Minor Damage(Smashing/Energy), Foe Disorient
Build Up 28 Self +Damage, +Accuracy
Energy Transfer 35 Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points
Total Focus 38 Melee, Extreme Damage(Smashing/Energy), Foe Disorient

Brute

Energy Melee is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate Damage(Smashing/Energy), Foe Disorient
Bone Smasher 2 Melee, High Damage(Smashing/Energy), Foe Disorient
Build Up 6 Self +Damage, +Accuracy
Whirling Hands 8 Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient
Taunt 12 Ranged(Targeted Area of Effect), Foe Taunt
Total Focus 18 Melee, Extreme Damage(Smashing/Energy), Foe Disorient
Stun 26 Melee, Minor Damage(Smashing/Energy), Foe Disorient
Energy Transfer 32 Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points

Stalker

Energy Melee is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate Damage(Smashing/Energy), Foe Disorient
Bone Smasher 2 Melee, High Damage(Smashing/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special Damage(Smashing/Energy)
Build Up 8 Self +Damage, +Accuracy
Placate 12 Ranged, Foe Placate; Self +Stealth/Hide
Stun 18 Melee, Minor Damage(Smashing/Energy), Foe Disorient
Energy Transfer 26 Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points
Total Focus 32 Melee, Extreme Damage(Smashing/Energy), Foe Disorient

Powers

The following are powers in the Energy Melee powerset.

PowerPunch AssassinStrike.png Assassin's Strike

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Tankers and Brutes.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy

PowerPunch Quick.png Barrage

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Minor(Smashing/Energy)
Recharge Very Fast
Minimum Level Archetypeicon tanker.png 1 (Tanker)
V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns

PowerPunch BoneSmasher.png Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns

PowerPunch BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

PowerPunch EnergyPunch.png Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns
Taunt

PowerPunch EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon tanker.png 26 (Tanker)
V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 25 (Stalker)
Effects Melee
Foe Disorient
Self -Hit Points
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Taunt

PowerPunch Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

This power is unavailable to Tankers and Brutes.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate

PowerPunch Stun.png Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

Damage Minor(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
V archetypeicon brute.png 26 (Brute)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns
Taunt

PowerPunch Taunt.png Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.

This power is unavailable to Stalkers.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level Archetypeicon tanker.png 4 (Tanker)
V archetypeicon brute.png 10 (Brute)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements -
Set Categories Taunt

PowerPunch TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Stalkers: Criticals with Total Focus deal 130% damage instead of double.

Damage Extreme(Smashing/Energy)
Recharge Long
Minimum Level V archetypeicon brute.png 18 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns
Taunt

PowerPunch Flurry.png Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

This power is unavailable to Stalkers.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Taunt

History

  • Tanker secondary
  • for Brutes and Stalkers on CoV release
  • switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which.

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