Invention Temporary Powers
Overview
The Invention System includes Recipes for several Temporary Powers. Most recipes have multiple "tiers" available, meaning they have up to three salvage combinations possible. However, not all recipes behave this way. These items all come from recipes dropped as part of the Invention System of Issue 9. Recipes are dropped by NPC foes of level 10 or higher.
Temporary Power recipes are part of the Pool A recipe drop pool, and are always Level 1, regardless of the enemy from which they drop. As such, even Level 1 characters can utilize crafted temporary powers. Prior to unknown date/patch, Temporary Powers were listed as Level 10. Combining the fact that characters can craft items prior to being able to meet the level requirements and the fact that the temporary power crafted from recipes did not have a level restriction, this meant the Level 10 designation did not actually restrict their use.
Power List
St. Louis Slammer
- See also: Temp Power: St. Louis Slammer
Melee Smash, Med Dam, Knockback
There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.
- 30 Charges
Gabriel's Hammer
- See also: Temp Power: Gabriel's Hammer
Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.
- 30 Charges
Revolver
- See also: Temp Power: Revolver
Ranged Lethal, Med Dam
Small caliber side arm. You have 30 bullets.
- 30 Charges
Ethereal Shift
- See also: Temp Power: Ethereal Shift
Self Intangible
You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.
- 5 Charges
Power Analyzer Mk I
- See also: Temp Power: Power Analyzer mk I
Special
The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on foes over combat level 20 or on PVP targets.
- Target level: 1-20
- 20 Charges
Power Analyzer Mk II
- See also: Temp Power: Power Analyzer mk II
Special
The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on foes over combat level 35 or on PVP targets.
- Target level: 1-35
- 20 Charges
Power Analyzer Mk III
- See also: Temp Power: Power Analyzer mk III
Special
The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on PVP targets.
- Target level: any
- 20 Charges
Backup Radio
- See also: Temp Power: Backup Radio
Summon: Special Pet
You can use this radio to call for reinforcements. Hero and Vigilante characters will summon a PPD Hardsuit, Villain and Rogue characters will summon a Crabspider Longfang pet. These pets last for 5 minutes.
- 10 Charges
Envenomed Dagger
- See also: Temp Power: Envenomed Dagger
Ranged Minor DMG(Lethal), Foe Minor DoT(Toxic), -Regen
Foes struck by these envenomed daggers will suffer minor lethal damage and suffer from additional toxic damage over time as well as have their regeneration rate reduced slightly for a short time.
- 30 Charges
Hand Grenades
- See also: Temp Power: Hand Grenades
Ranged(Targeted AoE), Moderate DMG (Lethal/Smashing), Foe Knockback
These hand grenades can be hurled at your foe to cause a moderate amount of lethal and smashing damage to a group of foes at range. Foes struck by the explosion are likely to be knocked down.
- 30 Charges
Jet Pack
- See also: Temp Power: Jet Pack
Toggle: Self Fly
This backpack grants any person the ability to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to Hover speed.
- 30 Minutes Usage
Kinetic Dampener
- See also: Temp Power: Kinetic Dampener
Self, +Def(Smash, Lethal), +Res(Energy)
This device will reduce the likelihood that you will be struck by smashing or lethal attacks as well as reducing the damage that incoming energy attacks.
- 30 Minutes Usage
Med Pack
- See also: Temp Power: Med Pack
Self Heal
This Med Kit allows you to heal yourself for 1/4 of your maximum hit points.
- 10 Charges
Plasmatic Taser
- See also: Temp Power: Plasmatic Taser
Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockback
This non-lethal plasma device that is more effective than a normal Stun Blaster. It unleashes a cone of energy that knocks foes back.
- 24 Charges
Recovery Serum
- See also: Temp Power: Recovery Serum
Self, +Recovery
This serum will dramatically boost your recovery rate for a short time upon injection.
- 5 Charges
Resuscitator
- See also: Temp Power: Resuscitator
Close, Ally Rez
This device is capable of reviving a defeated ally with a moderate amount of health. The revived player will also receive debt protection for a short time.
- 10 Charges
Smoke Flash
- See also: Temp Power: Smoke Flash
PBAoE, Foe Placate
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you.
- 10 Charges
Stun Grenades
- See also: Temp Power: Stun Grenades
Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
These Stun Grenades can disorient a group of targets at range.
- 20 Charges