Kinetics

From Homecoming Wiki
Revision as of 19:26, 16 May 2006 by imported>PARAGON-Phaeton (historical) (Removed part saying which AT exists in which game)
Jump to navigation Jump to search

Overview

You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.

Kinetics is one of the powersets. It is a Defender primary power and a Controller and Corruptor secondary power set.

Power Tables

Defender

The Kinetics powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Transfusion 1 Ranged, Foe -Endurance, -Regeneration, Team Heal
Siphon Power 1 Ranged, Foe -Damage, Team +Damage
Repel 2 Self AoE, Foe Knockback
Siphon Speed 6 Ranged, Foe -Speed, Self +Speed, +Recharge
Increase Density 8 Ranged, Ally Special
Speed Boost 12 Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
Inertial Reduction 18 PBAoE, Allies +Jump
Transference 26 Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special
Fulcrum Shift 32 Ranged (Targeted AoE), Foe -Damage, Team +Damage

Corruptor / Controller

The Kinetics powerset is available as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Transfusion 1 Ranged, Foe -Endurance, -Regeneration, Team Heal
Siphon Power 2 Ranged, Foe -Damage, Team +Damage
Repel 4 Self AoE, Foe Knockback
Siphon Speed 10 Ranged, Foe -Speed, Self +Speed, +Recharge
Increase Density 16 Ranged, Ally Special
Speed Boost 20 Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
Inertial Reduction 28 PBAoE, Allies +Jump
Transference 35 Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special
Fulcrum Shift 38 Ranged (Targeted AoE), Foe -Damage, Team +Damage

Powers

The following are powers in the Kinetics powerset.

KineticBoost KineticTransfer.png Fulcrum Shift

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle.

Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces

Template:PowerEffects Template:PowerSpaces Template:PowerSpaces

Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces

KineticBoost IncreaseDensity.png Increase Density

Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.

Recharge:       Fast
Minimum Level:  8 (Defender)
                16 (Corruptor, Controller)

Effects:        Ranged
                Ally Special

Enhancements:   Enhance Damage Resistance
                Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed

KineticBoost InitialReductions.png Inertial Reduction

You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.

Recharge:       Long
Minimum Level:  18 (Defender)
                28 (Corruptor, Controller)

Effects:        Point Blank Area of Effect
                Allies +Jump

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Jump

KineticBoost Repel.png Repel

Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.

Recharge:       Slow
Minimum Level:  2 (Defender)
                4 (Corruptor, Controller)

Effects:        Self Area of Effect
                Foe Knockback

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Knockback

KineticBoost SiphonPower.png Siphon Power

You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge:       Slow
Minimum Level:  1 (Defender)
                2 (Corruptor, Controller)

Effects:        Ranged
                Foe -Damage
                Team +Damage

Enhancements:   Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed
                Enhance Accuracy

KineticBoost SiphonSpeed.png Siphon Speed

You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.

Recharge:       Long
Minimum Level:  6 (Defender)
                10 (Corruptor, Controller)

Effects:        Ranged
                Foe -Speed
                Self +Speed, +Recharge

Enhancements:   Enhance Slow Movement
                Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed
                Enhance Accuracy

KineticBoost SpeedBoost.png Speed Boost

You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.

Recharge:       Very Fast
Minimum Level:  12 (Defender)
                20 (Corruptor, Controller)

Effects:        Ranged
                Ally +Speed, +Recharge, +Recovery
                Ally Resist Slow

Enhancements:   Enhance Endurance Modification
                Reduce Endurance Cost
                Enhance Range
                Enhance Running Speed
                Enhance Recharge Speed

KineticBoost Transferance.png Transference

Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.

Recharge:       Slow
Minimum Level:  26 (Defender)
                35 (Corruptor, Controller)

Effects:        Ranged (Targeted Area of Effect)
                Foe -Endurance
                Team +Recovery, Special

Enhancements:   Enhance Endurance Modification
                Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed
                Enhance Accuracy

KineticBoost Transfusion.png Transfusion

Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge:       Moderate
Minimum Level:  1

Effects:        Ranged
                Foe -Endurance, -Regeneration
                Team Heal

Enhancements:   Enhance Endurance Modification
                Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed
                Enhance Heal
                Enhance Accuracy