Power Set Proliferation
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Noun
Powerset Proliferation
- Refers to the addition of new powersets for all non-epic Archetypes during the release of Issue 12: Midnight Hour and Issue 16: Power Spectrum. The added powersets are as follows:
Blaster - Psychic Blast (Issue 12)
- Mental Manipulation (Issue 12)
- Radiation Blast (Issue 16)
- Battle Axe (Issue 12)
- War Mace (Issue 12)
- Super Reflexes (Issue 12)
- Claws (Issue 16)
- Electrical Blast (Issue 12)
- Storm Summoning (Issue 12)
- Archery (Issue 16)
- Trick Arrow (Issue 16)
- Plant Control (Issue 12)
- Thermal Radiation (Issue 12)
- Cold Domination (Issue 16)
- Earth Control (Issue 12)
- Electricity Assault (Issue 12)
- Earth Assault (Issue 16)
- Cold Domination (Issue 12)
- Ice Blast (Issue 12)
- Assault Rifle (Issue 16)
- Traps (Issue 16)
- Storm Summoning (Issue 12)
- Thermal Radiation (Issue 16)
- Fiery Melee (Issue 12)
- Fiery Aura (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
- Electric Melee (Issue 12)
- Electric Armor (Issue 12)
- Broadsword (Issue 16)
- Dark Armor (Issue 12)
- Dark Melee (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
Future Possibilities
- Primary
- Dark Blast (Blasters are not supposed to have a heal, so Life Drain may need to be removed/changed)
- Secondary
- Dark Manipulation (May be delivered with Dark Blast in the same way Mental Manipulation came with Psychic Blast)
- Primary
- Broad Sword
- Ice Melee (Some feel that the slows in the set interfere with Fury production)
- Katana/Ninja Blade (Said to be too elegant even though Brutes have Dual Blades)
- Martial Arts (Said to be too elegant)
- Spines (Said to be too elegant)
- Secondary
- Ice Armor (Some feel that the slows in the set interfere with Fury production)
- Ninjitsu
- Regeneration
- Primary
- Secondary
- Secondary
- Dark Miasma (Some feel that Dark Miasma is too control oriented for a Controller to use)
- Poison (It has been stated that Poison is too villainous for heroes, so it may get the same treatment as Empathy/Pain Domination)
- Traps
- Primary
- Illusion Control (Some feel that Illusion Control does not benefit enough from Domination)
- Primary
- Poison (It has been stated that Poison is too villainous for heroes, so it may get the same treatment as Empathy/Pain Domination)
- Thermal Radiation
- Secondary
- Fire Blast (It was said that Defenders were not going to get fire or guns, but that seems to have changed with Issue 16)
- Primary
- Battle Axe (Said to be too unsophisticated)
- Energy Melee
- Ice Melee
- Stone Melee (Said to be too unsophisticated)
- Super Strength (Some feel that Rage would be too powerful for a Scrapper)
- War Mace (Said to be too unsophisticated)
- Secondary
- Primary
- Battle Axe (Said to be too unsophisticated)
- Fiery Melee
- Ice Melee
- Stone Melee (Said to be too unsophisticated)
- Super Strength (Said to be too unsophisticated)
- War Mace (Said to be too unsophisticated)
- Secondary
- Fiery Aura
- Ice Armor
- Invulnerability
- Shield Defense (It was stated that Stalkers will not be getting Shield Defense)
- Stone Armor
- Primary
- Energy Aura
- Ninjitsu
- Regeneration (Some feel that Regeneration would under preform on a Tank)
- Super Reflexes
- Secondary
- Broad Sword
- Claws
- Katana/Ninja Blade (Said to be too elegant even though Tanks have Dual Blades)
- Martial Arts (Said to be too elegant)
- Spines (Said to be too elegant)