Reese
Overview
Reese | |
---|---|
Zone | Nova Praetoria |
Coordinates | (-4319, 3, 1300) |
Level Range | 1-10 |
Introduced By |
== Level 4 == Warrant |
Introduces | None |
Enemy Groups | None |
Reese is a Praetorian contact in Nova Praetoria at coordinates (-4319, 3, 1300) . His level range is 1-10.
Introductions
Contact Introduced By
Contact Introduces
- None
Information
Alpha of Marauder's Top Dogs
Cocky and self-centered, Reese has good reason to throw his weight around Powers Division. Of all of Marauder's Top Dogs none have risen higher or faster than him. No other Powers Division member can match Reese's strength, skill, and cunning, a point he makes abundantly clear with the broken bodies of those who would dare challenge him.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Greeting
- You're not dead yet?
- Well, if it isn't Character. To what do I owe the honor? I don't actually mean honor, in case you didn't get it.
- Surprise surprise, everyone's favorite member of Power's Division.
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Story Arcs
Rise to Power
Souvenir
TPN Profile
TPN has recently been running a profile on you after the victory you achieved in the Powers Division induction ceremony. The report on TPN is called...
Rise to Power
The report begins by detailing you capturing Tock, a member of the Resistance who had planted multiple explosive devices within the tunnels of Praetoria. Little do the TPN reporters know that Reese had sent you there in the hopes that you would be blown to pieces. He was rather surprised when you came back alive and with TPN reporting on your success.
The report continues, praising you for putting down the Resistance supply base that was within one of the warehouses in Nova. This, again, was an attempt by Reese to kill you. Your ally, Warrant, revealed during this time that he was tipping off TPN to the work that you were doing.
All of this culminated in the Induction Ceremony to Powers Division, an event that was broadcasted throughout all of Nova. The TPN report shows clips of you fighting Riptide, Aria, and Zane in the heart of the Magisterium. Upon their defeat, the camera zooms in on Reese's shocked face, a look that you think you'll remember for quite some time.
Part One: Yes, I Survived
If you're going to be on my team, you'll have to earn your keep, Character.
The PPD have discovered a Resistance base down in the tunnels under the Magisterium. Got some sort of leader named Tock down there calling the shots. They wanted to go in there and bring him in, but I told 'em that we'd handle it.
You wanna prove that you're the big bad around here, right? Well, go down there and mop up that Resistance cell.
Given the plainly obvious fact that Reese doesn't like you, it's most likely the case that he's sending you straight into a trap. If the PPD were going to clean this place out, it's unlikely that it'll give you any problems. However, you'll have the benefit of walking into the situation knowing beforehand that Reese intends for you to die in these tunnels.
Sure, I'll go check it out.
Good to see you're all gung-ho about going in for this.
Here's the location where you can get inside. It shouldn't be too hard for someone like you to bring him in. I'd do it, but I've got more important things to worry about.
Unnecessary Solicitation
You're gonna do that thing, right?
Mission Objective(s)
You can smell sulfur in the air - the Resistance are making bombs down here. You'd better watch your step.
- Defeat Tock in the Tunnels
- Defeat Tock
- Don't go near the Proximity Bombs
You've finished off Tock and survived all of the planted explosives. Time to go back to Reese and show him that you're still alive.
Mission Exit: You're greeted by the press of Praetoria as you step out of the tunnels. It seems someone put in a tip that you were going to disarm a highly volatile situation with the Resistance. The press ask you various questions and take some photos before rushing off to report about your latest heroics, or so they believe.
Enemies
Notable NPCs
- Tock (Resistance Officer)
Debriefing
...hello, Character. I'm not surprised to see you alive. After all, you were all over the news, what with you disarming the bomb situation.
You know, being in Powers Division isn't about hogging fame and glory. It's serious work.
You'd better learn that or else you'll get put down real soon. But you're alive. Which is...good. It means there's more stuff you can handle while I'm out doing the important tasks at hand.
I'm tired of us talking face to face. Take this so we don't need to do this anymore.
Part Two: The Life and Times of You
Do you know why we're here, Character? It's because the Resistance thinks that the subway and the tunnels under Nova Praetoria are safe.
Warrant reports that he got a confession from a Resistance fighter about where they're meeting. Now, Warrant said he was gonna go handle this meeting on his own, but I think you should be the one to go down there and take care of business.
Go speak with him and tell him that the higher ups in the Powers Division are telling him to allow you to handle this. Pretty nice of me, isn't it?
You're practically a saint.
Don't get smart with me, Character. Just go see what Warrant has and take care of whatever it is.
Unnecessary Solicitation
Warrant is a busy man, don't keep him waiting.
Mission Objective(s)
- Talk to Warrant
Mission Objective(s)
The Resistance seem to be slipping if they think they can keep supplies on the surface. It should be simple enough to beat them all down - then show off your victory to make Reese look like a fool.
- Take out the Resistance Gathering
- 3 Supply Crates Remain
You destroyed the Resistance supply cache!
Mission Exit: You step out of the warehouse to see a small squad of reporters waiting to get your photo. Amongst all of their questions, one stands out - 'What are you thoughts on Praetor White ordering an Induction Ceremony?'
Unnecessary Solicitation
The Resistance aren't going to wait for you down in the tunnels forever, get a move on.
Enemies
- Pipe (Resistance Officer)
- Ringtone (Resistance Officer)
Debriefing
Character.
I tell you this isn't about fame and glory, and what do you do? You hog both, and now I'm being ordered by Praetor White to set up an induction ceremony for you?! I swear, this is the most ridiculous thing ever.
You don't even do anything!
Well, if it's a ceremony that the big boss wants, it's a ceremony that he'll get.
Part Three: A Spectacle for the Crowd
I've been told to tell you what exactly the Induction Ceremony is.
It's not easy rising to power and fame - power in the division.
When someone catches our eye, we run 'em through a series of fights with our toughest members.
I don't need to participate in it anymore, of course. They ruled it unfair after I kept wiping the floor with all of our inductees.
White ordered me to set one up, so I set one up.
On the off chance you make it through this, White is putting you on par with me. You're not better than me, mind you, just on the same level. On paper.
Right, on paper. So who's up first?
Your first, and last opponent, is going to be Stern. If Stern is having an off day and somehow you win, you're fighting that little pal of yours, Warrant.
You'll probably beat Warrant since he's a little...
Ahem. If you past Warrant, we have the final rounds taking place in the heart of the Magisterium.
I kind of hope you make it that far - at least then everyone will see how you're full of hot air when you fall down in the shadow of Cole's tower.
Unnecessary Solicitation
Stern is your first opponent, you can find him over at the C.M.F.
Mission Objective(s)
You can hear the sound of Clockwork gathered. Stern must have summoned them all here to the fight.
- Fight Stern
- Defeat Stern
You defeated Stern!
Enemies
Mission Objective(s)
You feel the wind blow against your face as you step onto the PPD roof.
- Fight Warrant
- Defeat Warrant
You have defeated Warrant.
Enemies
Unnecessary Solicitation
Warrant is your next opponent.
Mission Objective(s)
You can hear the loud roar of the crowd up ahead - it looks like this fight has gotten quite a bit of attention.
- Attend the Final Round in Magisterium
- Defeat Riptide
- Defeat Aria
- Defeat Zane
You've wiped the floor with all the members of the Powers Division!
Enemies
Debriefing
....
Well, you know something, Character. Maybe you're not all that bad.
You fought better than I expected out there. Maybe now all the other members of Powers Division will start to pick up some slack and actual work to improve themselves - like me.
The Strong Survive
Souvenir
Reese's Shocked Look
Sometimes when you're not too busy, you remember the shocked look on Reese's face when you knocked him out in your one on one fight. It reminds you of an experience you call...
The Strong Survive
After surviving the Power's Division induction ceremony, Reese was eager to go with you on a mission to capture Jack Hammer and the leader of the Destroyers. However, when you arrived to the warehouse, you were ambushed by Reese and his hired help. You easily defeated Reese and found out that he intended on blowing you up after you were defeated. You were then left with a choice - blow Reese up instead, or call in Praetor White to show him just exactly how pathetic Reese was.
Finale: The Strongest of Them All
Here's the situation, Character.
We've discovered the location of the Resistance head in Nova. His name is Jack Hammer, and he's real nasty bit of work. Addicted to Fixadine, the works.
We've got his location in a warehouse in Nova - drugged-out fool was using the place to hide his entire stash of Fixadine. Can you believe it? Here's the best part. We got one of the leaders of the Destroyers in that warehouse too! They're making some sort of deal, the Destroyers and the Resistance both trying to work together.
Good thing for us is that the PPD doesn't know about this yet. So it's up to you and me to get in there and get ourselves these two. We pull this off, it's power and glory for us!
This arc is a SINGLE PLAYER MORAL CHOICE story arc. You will not be able to have other people on your team assist you with this story arc.
For us, huh? We'll see.
I'll head out now. We'll pincer them in the warehouse. I'll take the back, you take the front. We'll make sure neither of them can get away from us, not when we're this close to getting our names known throughout all of Praetoria!
Unnecessary Solicitation
Reese has already left to deal with Jack Hammer.
Mission Objective(s)
Jack Hammer and the leader of the Destroyers are in here somewhere. Time to get yourself some real power and glory!
- Capture Jack Hammer and the Destroyer Leader (Single Player)
- Defeat all members of the Resistance
- Defeat all incoming ambushes
You've handled Reese - now it's time to move on to more important things.
Enemies
Reese, the 'Top Dog' of the Powers Division, failed in his attempt to kill you...
The bombs he intended to use to blow you up - along with this warehouse - still remain usable...
But will you seek vengeance on Reese...or use this to gain more power within the Powers Division?
Moral Choice
Players are presented with a moral choice: to gain power within the Resistance or gain power within the Loyalists.
- Blow Up Reese. Set the bombs in the warehouse to explode, killing Reese and his men. Gain power within Resistance. Blowing up Reese and his boys won't earn you any points within the Loyalists. It certainly would give you a good amount of power and sway within the Resistance if they knew you single-handedly took down seven members of the Powers Division. Is it worth more to hold power within the Resistance, or within the Loyalists? (As the story of Praetoria unfolds your character will have opportunities to change their mind and switch sides.)
- Report Your Victory. Call in Praetor White to witness what happened. Gain power within the Loyalists. Reese's pride got the better of him. He thought this puny force was enough to take you down, but he was wrong. Someone needs to personally show Praetor White that, maybe, Reese isn't all that. You could easily contact Praetor White to get him down here and see just what happens when someone tries to double cross you. After this stunt, you'll easily gain Reese's position - and more - within the Loyalists. (As the story of Praetoria unfolds your character will have opportunities to change their mind and switch sides.)
Gain power within Resistance
+++ Missing Information +++
Gain power within the Loyalists
With Reese defeated, you're able to contact Praetor White.
You're informed that Praetor White will be down here momentarily to see what has happened...
- Reese: P-Praetor White...!
- Reese: Look, I can explain...!
- Reese: C-come on! Praetor White, it doesn't have to be like this!
Unnecessary Solicitation to Praetor White
You got your pass, Character. I'll deal with Reese and his dogs myself.
Very well