Tanker

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Revision as of 22:09, 27 August 2009 by imported>Eabrace (historical) (+Electric Armor and Electrical Melee)
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Template:Issue16

Tanker
Archetypeicon tanker.png  CreateSymbol Hero.png
Primary Defense
Secondary Melee
Inherent Gauntlet
Base HP 1874.1
Max HP 3212.7
Primary Sets 11
Secondary Sets 22
Epic Power Pools 4
v  d  e


Overview

The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.

Alignment: Hero

The Tanker's power sets are:

Primary: Defense
Secondary: Melee

The Tanker has High Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Tanker's primary power sets are designed specifically for defense. They are:

Secondary Power Sets

A Tanker's secondary power sets are designed for melee. They are:

Ancillary Power Pools

Inherent Powers

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.

See Also

External Links