Kinetics
Overview
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.
Kinetics is one of the powersets. It is a Defender primary power and a Controller and Corruptor secondary power set.
Defender and Controller are City of Heroes Archetypes.
Coruptor is a City of Villains Archetype.
Power Tables
Defender
The Kinetics powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Transfusion|Transfusion]] | 1 | Ranged, Foe -Endurance, -Regeneration, Team Heal |
[[#Siphon Power|Siphon Power]] | 1 | Ranged, Foe -Damage, Team +Damage |
[[#Repel|Repel]] | 2 | Self AoE, Foe Knockback |
[[#Siphon Speed|Siphon Speed]] | 6 | Ranged, Foe -Speed, Self +Speed, +Recharge |
[[#Increase Density|Increase Density]] | 8 | Ranged, Ally Special |
[[#Speed Boost|Speed Boost]] | 12 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
[[#Inertial Reduction|Inertial Reduction]] | 18 | PBAoE, Allies +Jump |
[[#Transference|Transference]] | 26 | Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special |
[[#Fulcrum Shift|Fulcrum Shift]] | 32 | Ranged (Targeted AoE), Foe -Damage, Team +Damage |
Corruptor
The Kinetics powerset is available as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Transfusion|Transfusion]] | 1 | Ranged, Foe -Endurance, -Regeneration, Team Heal |
[[#Siphon Power|Siphon Power]] | 2 | Ranged, Foe -Damage, Team +Damage |
[[#Repel|Repel]] | 4 | Self AoE, Foe Knockback |
[[#Siphon Speed|Siphon Speed]] | 10 | Ranged, Foe -Speed, Self +Speed, +Recharge |
[[#Increase Density|Increase Density]] | 16 | Ranged, Ally Special |
[[#Speed Boost|Speed Boost]] | 20 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
[[#Inertial Reduction|Inertial Reduction]] | 28 | PBAoE, Allies +Jump |
[[#Transference|Transference]] | 35 | Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special |
[[#Fulcrum Shift|Fulcrum Shift]] | 38 | Ranged (Targeted AoE), Foe -Damage, Team +Damage |
Powers
The following are powers in the Kinetics powerset.
Fulcrum Shift
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum SHift can dramatically turn the tide of a battle.
Recharge: Fast Minimum Level: 8 (Defender) 16 (Corruptor) Effects: Ranged (Targeted Area of Effect) Foe -Damage Team +Damage
Increase Density
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.
Recharge: Fast Minimum Level: 8 (Defender) 16 (Corruptor) Effects: Ranged Ally Special Enhancements: Enhance Damage Resistance Reduce Endurance Cost Enhance Range Enhance Recharge Speed
Inertial Reduction
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
Recharge: Long Minimum Level: 18 (Defender) 28 (Corruptor) Effects: Point Blank Area of Effect Allies +Jump Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Jump
Repel
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.
Recharge: Slow Minimum Level: 2 (Defender) 4 (Corruptor) Effects: Self Area of Effect Foe Knockback Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Knockback
Siphon Power
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Recharge: Slow Minimum Level: 1 (Defender) 2 (Corruptor) Effects: Ranged Foe -Damage Team +Damage Enhancements: Reduce Endurance Cost Enhance Range Enhance Recharge Speed Enhance Accuracy
Siphon Speed
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
Recharge: Long Minimum Level: 6 (Defender) 10 (Corruptor) Effects: Ranged Foe -Speed Self +Speed, +Recharge Enhancements: Enhance Slow Movement Reduce Endurance Cost Enhance Range Enhance Recharge Speed Enhance Accuracy
Speed Boost
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.
Recharge: Very Fast Minimum Level: 12 (Defender) 20 (Corruptor) Effects: Ranged Ally +Speed, +Recharge, +Recovery Ally Resist Slow Enhancements: Enhance Endurance Modification Reduce Endurance Cost Enhance Range Enhance Running Speed Enhance Recharge Speed
Transference
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.
Recharge: Slow Minimum Level: 26 (Defender) 35 (Corruptor) Effects: Ranged (Targeted Area of Effect) Foe -Endurance Team +Recovery, Special Enhancements: Enhance Endurance Modification Reduce Endurance Cost Enhance Range Enhance Recharge Speed Enhance Accuracy
Transfusion
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Recharge: Moderate Minimum Level: 1 Effects: Ranged Foe -Endurance, -Regeneration Team Heal Enhancements: Enhance Endurance Modification Reduce Endurance Cost Enhance Range Enhance Recharge Speed Enhance Heal Enhance Accuracy