Lorenz Ansaldo

From Homecoming Wiki
Revision as of 20:10, 16 November 2005 by imported>TonyV (historical)
Jump to navigation Jump to search
Lorenz Ansaldo.jpg

Overview

Lorenz Ansaldo is a City of Villains contact located in Sharkhead Isle. His coordinates are (698, 32, 1,060)

Introductions

Contact Introduced By

New Contact(s)

Information

Family Associate

Lorenz Ansaldo is an associate for the Family. He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.

Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family. Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time. In any case, he gets the job with an easy smile, a nudge and a wink.

Initial Contact

Hey, I'm Lorenz Ansaldo. That's right THE Lorenz Ansaldo. I'm what you call a troubleshooter for the Family. The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help. That'd be you. Capisce?

Story Arc

Souvenir: Souvenir title

Intro text of souvenir

Story arc title

Text of story arc description

Store

Store templates

Missions

Blow Up Council Generators

Briefing

The Family has had many business ventures with the Council in the past. Recent negotiations went sour when one of their officers insulted Emil Marcone. It's time to show the Council the Family is not to be trifled with. Head over to the Council base near The Pit, take down their soldiers, then blow up their generators!

Mission Acceptance

Show those Council mooks that we not be messed up!

Mission Objective(s)

  • Attack Council near The Pit
  • Defeat 20 Council


Mission Objective(s)

  • Blow up Council generators
  • 5 generators to destroy

Debriefing

Perfect. The Council will think twice before messin' with the Family again!

Find Information on Sea Witch

Briefing

Ay yo, we got a problem. You ever hear of this dame known as the Sea Witch? She's some kinda hero who patrols the waters of the Rogue Islands, lookin' to cause problems for us honest businessmen. She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the Family wants to put her down for the count.

Trouble is, she's pretty hard to find. We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the Legacy Chain. You heard of 'em? They're these mystic nutcases who are out to bring order to chaos or some such. Whatever! We found where a bunch of these Legacy Chain goombas are hiding out, and we need a heavy to go in and interrogate their leader. With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.

Mission Acceptance

Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.

Mission Objective(s)

  • Interrogate Legacy Chain leader
  • Defeat leader and minions

Clue: Legacy Chain Interrogation

You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.

Debriefing

So, the Sea Witch has got a sweetie within the Scrapyarders, eh? Sounds like we got some bait for our hook...

Kidnap Iron Billy

Briefing

Nice work on interrogating that Legacy Chain leader! So the Sea Witch is all lovey-dovey with a Scrapyarder leader named Iron Billy, eh? I think it's time to bring things to a head. Rumor has it that Iron Billy was last seen in The Crush. Find and kidnap Iron Billy!

Mission Acceptance

Those miner scum are just a bunch of upstarts. Give 'em hell!

Mission Objective(s)

  • Interrogate Scrapyarders
  • Defeat 20 Scrapyarders

Mission Objective(s)

  • Kidnap Iron Billy

Debriefing

Nice work! I'll put the word out on the street that we got Iron Billy. Then we jsut wait until the Sea Witch comes runnin'! Capisce?

Take Down Sea Witch

Briefing

Our plan for taking down the Sea Witch is going well. When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy. You managed to track down and kidnap him from his hideout in the Crush. Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.

It's time to finish this. Go to the Carpe Diem and take down the Sea Witch.

You might want to take some friend. She's a pretty touch broad and I hear she's REAL angry about you kidnappin' Iron Billy!

Mission Acceptance

We want some of our boys to soften 'em up for ya.

This dame has been a thorn in the Family's side for too long. End this.

Mission Objective(s)

  • Take down the Sea Witch

Debriefing

You took down the Sea Witch? That's freakin' fantastic! The Family will be pleased!

Mission

Briefing

We need you to get rid of somethin' for us. We've got a piece of evidence we want gotten rid of, permanent-like. Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouse. Head over to the warehouse and get Wormy out of there!

Mission Acceptance

We can't have this evidence falling into the right hands. Capisce?

Mission Objective(s)

Get Wormy out of warehouse