COHCCG/The Prisoner

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Revision as of 17:07, 14 April 2014 by imported>Felderburg (historical) (Links to other cards, added EHTF to see also)
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Overview

Card
Name: The Prisoner • The Mech Man 3
Card Type: Mission
Defense: 7
Health: 1
Card Text: Can only be played if "The Trap!" has been played.
Threat: Threat: All supers have -2 accuracy.
Defeat: Defeat: Put 2 enhancements into play, normally.
Reward: Reward: Players may retrieve "Into Burkholder's Lair" from their deck or discard pile. Supers heal 5 hit points.
Inspiration: Catch a Breath
Deck: Secret Origins
Card Number: 173 / 180
Rarity: Uncommon

See Also