Homecoming Wiki:Invention Origin Enhancements

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Overview

This article discusses how to create an Invention Origin Enhancement/Recipe article. These articles are highly templated and thus may be difficult for users who are unfamiliar with the templates to create without such a guide.

Example

{{InventionEnhHead|Kinetic Crash}}
{{MeritCost|50}}

== Effects ==
{{IOEffectPreamble|knockback distance|endurance use}}
{{IOEffectTables|num=2|from=21|to=50|Knockback|END Red.}}

== Recipe ==
{{DropRecipeHead|Kinetic Crash|U}}
{{DropRecipeTables|from=21|to=50
|{{ISalvage|Ancient Artifact|1|21-25}}<br />
{{ISalvage|Boresight|1|21-25}}<br />
{{ISalvage|Scope|1|21-25}}
|{{ISalvage|Masterwork Weapon|1|26-40}}<br />
{{ISalvage|Iron|1|26-40}}<br />
{{ISalvage|Steel|1|26-40}}
|{{ISalvage|Nevermelting Ice|1|41-50}}<br />
{{ISalvage|Mathematic Proof|1|41-50}}<br />
{{ISalvage|Chaos Theorem|1|41-50}}}}

[[Category:Invention Set Enhancements]]

(See Kinetic Crash: Knockback/Endurance for the results of above.)

Templates Template

{{InventionEnhHead|}}

{{IOFlagProc}}
{{IOFlagUnique}}
{{IOFlagGlobal}}
{{IOFlag50}}

{{MeritCost|}}
{{AlignmentMeritCost|}}

== Effects ==
{{IOEffectPreamble|}}
{{IOEffectTables|num=|from=|to=|}}

== Recipe ==
{{DropRecipeHead||}}
{{DropRecipeTables|from=|to=
|{{ISalvage|||}}<br />
|
|
|}}

[[Category:Invention Set Enhancements]]

Templates

InventionEnhHead

See also: {{InventionEnhHead}}

The template takes one argument: the name of the IO Set that this enhancement is part of. For example:

{{InventionEnhHead|Kinetic Combat}}

This will put the IO's image at the top of the page, as well as some text saying what set the IO is part of.

NOTE: If the enhancement is a Common, use {{InventionEnhHeadCommon}} instead.

IOFlag___

See also: {{IOFlagProc}}, {{IOFlagUnique}}, {{IOFlagGlobal}}, {{IOFlag50}}

Place these templates in the article if any of the flags apply.

  • {{IOFlagProc}} Proc: This enhancement has a chance of taking effect each time its power is used.
  • {{IOFlagUnique}} Unique: No more than one enhancement of this type may be slotted by a character.
  • {{IOFlag50}} Level 50: Characters must be level 50 to slot this enhancement.
  • {{IOFlagGlobal}} Global: This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off.

MeritCost

See also: {{MeritCost}}

The template takes one argument: the Merit Vendor cost to purchase the specific set recipe. For example:

{{MeritCost|50}}

Set to 0 if it is not purchasable at a Merit Vendor. The following text will result:

"This recipe cannot be purchased at a Merit Vendor."

AlignmentMeritCost

See also: {{AlignmentMeritCost}}

The template takes one argument: the Alignment Merit cost to purchase the specific set recipe. For example:

{{AlignmentMeritCost|50}}

Set to 0 if it is not purchasable with Alignment Merits. The following text will result:

"This recipe cannot be purchased with Alignment Merits. "

IOEffectPreamble

See also: {{IOEffectPreamble}}

This template starts the Effects section of the article. It creates the section header and establishes what aspects of the power are enhanced by the IO. It takes between one and four arguments, each being an aspect of the power. Please see the template's documentation for the recommended wording to be used for various aspects.

Some examples:

{{IOEffectPreamble|accuracy}}
{{IOEffectPreamble|accuracy|damage}}
{{IOEffectPreamble|accuracy|damage|recharge time}}
{{IOEffectPreamble|accuracy|damage|recharge time|endurance reduction}}

Some IO's do not actually enhance any aspect of their slotted power. Instead, they only confer global bonuses or provide a chance for a proc to happen. In these cases, this template should not be used. Instead, the effects section should be manually created.

Some IOs include an enhancement portion and a global bonus or proc. In this case, use {{IOEffectPreamble}} for the enhancement portion and follow it with a brief description of the global bonus or proc. An example is:

IOEffectPreamble Alternate

Some IO's do not actually enhance any aspect of their slotted power. Instead, they only confer global bonuses or provide a chance for a proc to happen. The effects section should be manually created instead of using the {{IOEffectPreamble}} template.

The section should be brief, but thorough. Include all numbers available, and any restrictions or oddities. Some examples are:

IOEffectTables

See also: {{IOEffectTables}}

This generates the tables that provide the percentage improvement conferred by the enhancement on each of the aspects it improves. It takes several named arguments and several position arguments. It needs from and to parameters to specify the level ranges of the enhancement. It needs a num parameter that specifies how many aspects the enhancement has (1, 2, 3, or 4). And it accepts up to four position parameters, which should be the names of the aspects it enhances (Accuracy, Damage, Recharge, etc.).

Some examples:

{{IOEffectTables|num=2|from=20|to=35|Accuracy|Damage}}
{{IOEffectTables|num=4|from=30|to=53|Accuracy|Damage|Endurance Reduction|Recharge}}

NOTE: If the enhancement is a Common, use {{InventionEnhHeadCommon}} instead.

DropRecipeHead

See also: {{DropRecipeHead}}

This template opens up the Recipe section of the article. It provides the recipe's image, the recipe's rareness and how to obtain it, and it indicates how much it sells for in stores. It also leads into the next template.

The template gets two parameters, the set's name and its drop rarity (see template page for rarity keywords). For example:

{{DropRecipeHead|Bruising Blow|U}}

The template can also take a third parameter to override the level it is treated as for crafting purposes.

NOTE: If the enhancement is a Common, use {{InventionEnhHeadCommon}} instead.

DropRecipeTables

See also: {{DropRecipeTables}}

NOTE: If the enhancement is a Common, use individual {{RecipeTableEntry}} templates for each recipe level.

ISalvage

See also: {{ISalvage}}

Used to link to Invention Salvage; used instead of direct links to facilitate lists of where salvage is used.