Freedom Phalanx
Overview
The Freedom Phalanx is a signature hero group led by Statesman.
History
The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in Paragon City) Statesman, the Dark Watcher, Elementar, the team known as Vambrace and Maiden Justice. The name was suggested by St. John Smith (the tech and wheel-chair bound meber of the two man team Vambrace) and was quickly ratified by the others.
The group faced it first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "Brass Monday".
In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the Dream Doctor, and Maiden Justice. Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.
In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. "There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.
The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use. Thus in the space of just five years the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.
Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization. They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This openness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. The Statesman takes great pride in these 'sunshine' policies, saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.
Members
Current Members
- Statesman (co-founder, leader)
- Back Alley Brawler
- Manticore
- Sister Psyche
- Positron
- Synapse
- Numina
- Citadel
Former Members
- Maiden Justice (co-founder)
- The Dark Watcher (co-founder)
- Elementar (co-founder)
- Team Vambrace (co-founders)
- Comet Queen
- Wavelength
- Luminary I (Retired)
- Aerofoil
- Johnny Moniker
- Arquebus
Enemy types
Heroes
Citadel
Main Article: Citadel
(description)
Powers
Barrage Melee, minor damage(Smash/Energy), Foe: Disorient
Energy Punch Melee, moderate damage(Smash/Energy), Foe:Disorient
Bone Smasher Melee, high damage(Smash/Energy), Foe: Disorient
Whirling Hands Player Based Area of Effect Melee, Moderate damage(Smash/Energy)
Energy Transfer Melee, Extreme Damage (Energy/Smash), Foe: Disorient, Self: -Health
Power Burst Close, High Damage(Energy/Smash), Foe: Knockback
Explosive Blast Ranged (Targeted Area of Effect), Moderate Damage(Smash/Energy), Foe: Knockback
Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback
Overload Self +Defense(all but Psionics), +Recovery, +Max Health, +Resistance(Defense Debuff), +Special
Nova Player Based Area of Effect, Extreme Damage(Energy/Smash), Foe: Knockback, Self: -Recovery
Entropy Shield Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Defense Debuff)
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high),
Resistance to all debuffs (high)
Manticore
Main Article: Manticore
Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. when he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Protean. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.
Powers
Fistful of Arrows Ranged (Cone),
Moderate damage (Lethal)
Blazing Arrow Ranged, high damage
(Lethal), Minor Damage over Time (Fire)
Explosive Arrow Ranged (Targeted
Area of Effect), Moderate damage
(Lethal/Smash), Knockback
Stunning Shot Ranged Disorient,
Minor Damage (Smashing)
Rain of Arrows Ranged (location AoE),
extreme DoT (Lethal)
Entangling Arrow Ranged, Target: Immobilize, -Fly
Ice Arrow Ranged, Foe: Hold, -Speed, -Recharge
Poison Gas Arrow Ranged AoE, Foe: -Damage, Sleep
Acid Arrow Ranged AoE Minor DoT (Toxic), Foe: -Resistance(all), -Defense
EMP Arrow Area of Effect, Foe: Hold, Special vs. Robots, Self: -Recovery
Teleport Arrow Ranged, high damage (Lethal), Knockback
Stealth Self: Stealth, +Defense(all)
Maneuvers Player Based Area of Effect, Team: +Defense(all)
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high),
Resistance to all debuffs (high)
Numina
Main Article: Numina
(description)
Powers
Positron
Main Article: Positron
Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.
Powers
Lingering Radiation -Speed, -Recharge, -Regeneration
Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.
Sister Psyche
Main Article: Sister Psyche
Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the Rikti war descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she felt into a coma. A young heroine named Aurora Borealis offered to play host to Sister Psyche´s projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to shape the tremendous gifts of the young Aurora. It´s a responsability she takes seriously, as well as a consolation for the loss of her former protege, Malaise. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise´s dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.
Powers
Statesman
Main Article: Statesman
Marcus Cole, who would eventually become Statesman, was a rogue and mercenary throughout the early part of the 20th century. During WWI, he became ill after being exposed to mustard gas. While traveling with his childhood friend Stefan Richter, Marcus discovered the Well of the Furies. Both men drank from the well and were granted incredible powers. Marcus went on to become Statesman and Stefan, Lord Recluse.
Powers
Punch Melee, moderate Damage(Smash), Knockback
Haymaker Melee, high damage(Smash), Knockback
Hand Clap Player Based Area of Effect, Foe: Disorient, Knockback
Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly
Foot Stomp Player Based Area of Effect Melee, moderate damage(Smash), Foe: Knockback
Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Dull Pain Self: Heal, +Max Health
Unstoppable Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Resistance Smashing, Lethal, Energy (high), Fire, Cold (moderate), Negative
Energy, Psionic, Toxic (low); Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Synapse
Main Article: Synapse
Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.
Powers
Associated Badges
Notes
- The Back Alley Brawler joined the Freedom Phalanx after most of the Regulators were killed in the Rikti War. His sidekick, Blue Steel now works full time for the Paragon Police Department.