Investigator Whitworth
Overview
Investigator Whitworth | |
---|---|
Zone | Imperial City |
Coordinates | (-128, 127, 183) |
Level Range | 8-15 |
Introduced By |
== Level 8 == Alec Parson |
Introduces |
== Level 8 == Chance McKnight |
Enemy Groups | None |
Investigator Whitworth is a Praetorian contact in Imperial City at coordinates (-128, 127, 183) . His level range is 8-15.
Introductions
Contact Introduced By
Contact Introduces
Information
Investigator for MICIR, the Ministry of Intelligence Criminal Investigation and Research.
Whitworth is a member of the internal affairs branch of the Ministry of Intelligence. His job is to look in on the PPD and Ministries for signs of corruption, treason, and just plain bad apples. He does his job very well and is on a first name basis with Praetor Sinclair.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Because you voluntarily chose to speak with me, rather than me having to hunt you down, we've gotten off to a good first step.
Greeting
- We've got work to do.
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Story Arc
The Trash Collectors
Souvenir
Part One: Carpe Diem
Let's get down to business, shall we? There is a situation unfolding in Industry Avenue at Holon Technologies. The PPD are on scene, but, we have a very strong reason to believe that they may not be reliable in the apprehension of the Resistance elements holed up inside the facility. I'm sending you to Holon Technologies to take control of the situation and make the arrests.
Arrest Resistance forces in Holon Technologies
Oh, another thing. TPN, the Total Praetoria Network is within their rights to accompany you with one of their investigative reporters.
Don't let it distract you from your job, but, make sure that he catches everything that happens inside.
I can't give you the details right now, Character, but I assure you, as long as that camera is rolling, this operation will go smoothly.
Unnecessary Solicitation
The terrorist forces are still inside Holon Technologies and the PPD have yet to move. Not surprising, really, but I'll tell you about that later. Get down there and end the stalemate.
Mission Objective(s)
As you approached the building you were met by the enthusiastic and fast talking John Houston, TPN's most self absorbed investigative reporter. Together you pushed past some sour faced PPD officers and entered the building.
- Arrest Resistance in Holon Technologies
- Talk to Sergeant Iminez
- Get the Scientist Out Safely
You rescued the scientist and ensured that the Resistance inside Holon Technologies were taken in by Whitworth's colleagues in MICIR.
Enemies
Notable NPCs
- John Houston (TPN, TPN Investigative Reporter, non-combat ally)
- Scientist (Hostage, must escort to exit)
Mission Exit: You exit Holon Technologies with the hostage saved, John Houston gushing about how amazing you are, and Sergeant Iminez and the PPD looking sour faced and tongue tied. MICIR interrogators arrive on scene to bring the terrorists in for questioning.
Debriefing
You handled that situation very well, Character.
Now, I owe you an apology. Sergeant Iminez is under investigation for conspiracy, but we lack any hard evidence against him or his men. All we have are coincidences, nothing solid. We believe that Iminez and his men are responsible for letting the Resistance get a foothold into Imperial City. In addition, the Syndicate have been slippery ever since Iminez was put into the Anti-Syndicate Task Force. This is why we called you in.
We leaked some intel to Iminez and it looks like the Resistance took the bait. Holon was a trap. We closed the door on them, and then called you in to make sure you took them down, rather than having them make a miraculous escape despite being surrounded by Iminez's men. This is also the reason we called in that yahoo from TPN, John Houston. With him reporting a live feed back to TPN we knew that Iminez wouldn't make any moves against you, it would out him immediately. In this way we ensured that the Resistance terrorists are now in our custody.
You did fantastic work, and I want you to know that we're on a two way street of communication from now on.
We appreciate people like you who offer their help quite willingly, Character. Feel free to get in touch with me anytime.
Part Two: Dangerous Liaisons
We got some good intel out of those Resistance members you apprehended in Holon Technologies. According to their cell leader, Tire Iron, a second team of terrorists are raiding Lodestone Technologies.
I'm going to be frank with you, Character. I don't know what is in this lab, but I've been given instructions by Praetor Sinclair himself that this lab contains sensitive material and that it must not be allowed to fall into anyone's hands. I'm sending you in to stop the Resistance and ensure that nothing leaves Lodestone.
Stop Resistance in Lodestone Technologies
We are not sure whether the Resistance is aware of what is in Lodestone's mainframe, but I've been told that if they find the data then it will not take them long to realize how important it is.
I need to be very clear on this. Do not let them escape with this information. No matter the cost, this data must either be recovered... or destroyed!
I'll stay in contact with you via the Seer Network. If anything changes, we'll let you know.
Unnecessary Solicitation
Praetor Sinclair was very clear, Character. The Resistance in Lodestone Technologies must be stopped.
Mission Objective(s)
The Resistance didn't leave a door guard. Their mistake.
- Stop Resistance in Lodestone Technologies
- Stop Decker
- Destroy the mainframe
Whitworth reported that the Syndicate bounced the data to another system via burst transmission. Though fast, it was easily traced back to the Kearney-Lansing building. Get there immediately.
Enemies
- Decker (Syndicate Telekineticist Adept, Lieutenant)
- The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own.
Mission Objective(s)
It looks like you arrived just in time to stop your quarry from leaving.
- Stop Hackers in the Kearney-Lansing building
- Find the Syndicate Hacker
- Stop the data courier
You stopped Blueshift and his Resistance compatriots from escaping with the stolen Lodestone Technologies data. However, Blueshift mentally transferred something to you that is very, very confusing.
Enemies
- Blueshift (Syndicate Data Courier)
- Blueshift is a notorious Syndicate data courier who disappeared from the grid two years ago. The PPD reported him killed during a botched raid on a Syndicate hideout, but apparently they got somebody else instead.
Debriefing
That was a close one, Character. It would appear that Sergeant Iminez is a much more dangerous liability than we initially suspected. He will have to be dealt with.
On the plus side you apprehended two of our Syndicate most wanted. Ministry Interrogators will be overjoyed to hear that we have two new visitors for them.
However, it looks like Lodestone Technologies will have to wait for our Ministry technicians to get their data out of Blueshift's cranial storage casing. He'll undergo interrogation and then memory removal and storage before he's mind wiped and integrated back into the Ministry. It has been some time since he worked for us, it will be good to have him back.
Do you realize that if we had more people like you in Praetoria, Character, we wouldn't have as much crime with all these gangs and outlaws.