Marvin Weintraub
Overview
Marvin Weintraub | |
---|---|
Technology Expert | |
Zone | Talos Island |
Coordinates | (-615, 225, 5895) |
Level Range | 25-29 |
Introduced By |
== Level 20-24 == Claire Childress Andrew Fiore Vic Garland Jake Kim Lt. Col. Hugh McDougal Wilma Peterson == Level 25-29 == Miriam Bloechl Laura Brunetti Ashwin Lannister Christine Lansdale Laurie Pennington Lorenzo Tate Eliza Thorpe |
Introduces |
== Level 25-29 == Miriam Bloechl Laura Brunetti Ashwin Lannister Christine Lansdale Laurie Pennington Lorenzo Tate Eliza Thorpe == Level 30-34 == Tina Chung Neal Kendrick |
Enemy Groups | |
Marvin Weintraub is a hero contact in the New Corinth neighborhood of Talos Island at coordinates (-615, 225, 5895) Marvin Weintraub is a Technology origin contact. His level range is 25-29.
Introductions
Contact Introduced By
Level 20-24
Level 25-29
- Miriam Bloechl
- Laura Brunetti
- Ashwin Lannister
- Christine Lansdale
- Laurie Pennington
- Lorenzo Tate
- Eliza Thorpe
Contact Introduces
- Multiple contact options
- Missing text
- Single contact option
- You should meet a contact I know, Contact name.
Level 25-29
Have you ever worked with Miriam Bloechl, the psychic? She's quite talented and enjoys helping heroes with the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Miriam's talent is very impressive; you will learn much from her.
Laura Brunetti could be a useful contact to you, Character. Her supernatural library is unmached, and she is an expert on the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Laura has a keen mind and loves to get to the bottom of things. I'm certain you will find work with her enlightening.
I'd like you to introduce yourself to Ashwin Lannister from Hero Corps. They may be a for-profit organization, but they get the job done. He is currently focused on the Council and the Warriors. He has access to Training Enhancements.
Hero Corps doesn't always get the best press, but they are effective. Good luck, and keep your eyes open.
My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
There's a woman named Laurie Pennington over at the Freedom Corps who'd like to meet you. Apparently, she's heard good things. She can provide excellent information about the Council and the Warriors. She has access to Training Enhancements.
The work that Laurie and the Freedom Corps are doing is exemplary.
Have you ever bought anything from Lorenzo Tate, the arms dealer? He can help you against the Devouring Earth and the Rikti. He has Training Enhancements.
Lorenzo is a character, but he gets the job done.
Eliza Thorpe from the Missing Persons Bureau has asked to see you. She could really use your help with the Devouring Earth and the Rikti. She needs to know what part they may be playing in the disappearance of Paragon City citizens. She has access to Training Enhancements.
Eliza will work very hard to help you. She is extremely dedicated to returning Paragon City to the hands of the people who live here.
Level 30-34
My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.
Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.
Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.
You will enjoy working with Neal. He is determined and skilled.
Information
Technology Expert
Marvin Weintraub is an expert physicist who earned himself a modest fortune in the early nineties, when he designed an experimental energy weapon that became the precursor to today's most powerful laser weapons. Marvin's always been fascinated by military technology, so, once his fortune was secured, he dedicated himself to supporting those heroes who wanted to test out new crime-fighting technologies. Now an advisor to the Paragon City Council, Marvin was part of the large brain trust responsible for designing the city's emergency teleportation network. Still, he consideres working with heroes to be his most rewarding job.
Prior to Introduction
Sorry, you should really be talking to Active Contact.
Initial Contact
Nothing makes me happier than helping heroes catch the bad guys. Well, nothing other than a shiny new gadget, that is.
Greeting
- Things are going haywire, as usual.
- We have some serious trouble to deal with.
- You won't believe what's happening now.
Too Busy
Same as No More Missions text.
No More Missions
Nothing makes me happier than helping heroes catch the bad guys. Well, nothing other than a shiny new gadget, that is.
I no longer have anything that would be of interest to you, Character.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
It is a pleasure working with you, my friend. I have some new Enhancements you should find useful.
- Inspirations (all)
- Level 25 Technology/Science Dual Origin Enhancements (200% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (200% base costs)
You are the kind of hero that inspired me to work on the teleportation network in the first place, Character. I have more Enhancements that you might find interesting.
- Level 30 Technology Single Origin Enhancements (150% base costs)
Story Arc
Merit Rewards: This activity awards 57 Reward Merits.
The Freaklympics (25-29)
Souvenir
Freaklympics gold medal
You've kept this crude metal disk as a reminder of the time you put a stop to:
The Freaklympics
It started when your contact told you about a series of Freakshow office invasions. While fighting the Freakshow, you found out that these invasions were part of a competition.
It wasn't long before the next event started, with a wave of Freakshow thefts across town. You did your part to stop the thefts, and found a flyer for the Freaklympics.
The next Freaklympic event involved the kidnapping of city councilmen. Fortunately, you were able to rescue all the officials before any harm was done to them.
You got a break in your investigation when you learned that the Kerner, the Freak who arranged the Freaklympic event schedule, was going to be on a scavenger raid in a Council base. You fought through both the Freaks and the Council to capture him. Your efforts were rewarded, for the Kerner had a copy of the full event schedule.
You were able to stop the next event in its tracks and prevent the Freakshow's Upstart Faction from steealing technology from the local lab. You also learned that some of the Freaks hoped to break their leader, Upstart, out of prison.
Before you could investigate the Upstart Faction's plan, you had to stop another group of Freaks from destroying a shipment of school computers with firebombs.
You then found out that the Upstart Faction was planning to plant explosives and sonic destabilizers under Brickstown to blow the Brick House open and free Upstart. When you arrived to stop them, you found the faction fighting another group of Freaks who had orders to stop the prison break
With Brickstown saved, you went to the final event of the Freaklympics, the award ceremony. There you captured Mistah Static, one of Dreck's right hand men. From him you learned that Dreck's word had sent Upstart to jail in the first place, though Mistah Static was unable to give a reason for Dreck's betrayal.
There are still some unanswered questions in your mind, but at least you know that you put an end to the Freaklympics and the Freakshow's wave of crime.
Stop the office rampages
Briefing
Freakshow have been rampaging from business office to business office non-stop today! They're terrorizing everyone inside. Here's the strange part: The Freaks are organized into half a dozen raiding parties. When the Freaks show this much organization, I get worried. Can you help stop the office rampages?
See if you can find some clue to what the Freakshow are up to. It might help us stop them.
Mission Objective(s)
Terrified office workers flee the building or hide under desks.
- Bust Freak leader and his crew
- 3 hostages to rescue
- Lead each hostage out
On the Freaks' leader, you found an interesting score sheet.
This crumpled piece of paper chronicles the recent attacks made by the group of Freaks you defeated. It lists the attacks' locations and their times, as well as an estimate of the damage done to the buildings. At the bottom of the list is the scribbled comment, 'The other groups are racking up a lot of points. We gotta step up the pace!'
Enemies
Notable NPCs
- Office worker x3 (NPC Hostages)
- Tanker Joe (Freakshow Tank Smasher)
- Sometimes Tanker Joe is found early in the mission and you need to clear a room on the last floor to have the mission count his crew as defeated.
Debriefing
You did a great job stopping those Freaks. Here's something you might want to know: I've talked to several other heroes who've fought the Freakshow recently, and some of them have also discovered score sheets like the one you found, listing Freaks' recent attacks. I think this might be part of some competition among the Freakshow factions.
Stop the Freakshow thefts
Briefing
From what I hear, the next event in this destructive Freakshow competition has begun. The Freakshow are on a rampage through the city, stealing anything alcoholic they can get their hands on. I've already sent some other heroes to stop a few of these raids, but we're going to need all the people we can to shut this down. Can you help stop the Freakshow thefts?
It looks like the Freak's actions are a lot more coordinated than ever before. This is definitely something big. I'm sending you to a neighborhood where several Freakshow teams have converged. I need you to locate each team leader and take them out. I'll call for an emergency force field to isolate the area.
Unnecessary Solicitation
Something about this Freakshow crime wave just doesn't add up. Keep an eye out for any clues to their plans.
Mission Objective(s)
The streets are slick with spilled liquor, and the whole neighborhood smells of alcohol.
- Defeat Freaks' team captains
- 4 captains to defeat
You contained the Freakshow violence.
Enemies
Notable NPCs
- Enviro-life captain (Freakshow Tank Swiper)
- Free For All captain (Freakshow Tank Smasher)
- Mass Tech captain (Freakshow Tank Smasher)
- Radiophonic captain (Freakshow Tank Swiper)
This glossy flyer announces the start of the first Freaklympics, a competition for fun, fame, and prizes among the Freakshow factions. competition categories include office invasions, mass thefts, and more. The flyer cautions competitions not to let anyone else know about the Freaklympics, especially heroes.
Debriefing
The Freaklympics? I don't believe this. This is totally insane! They'll tear this city apart with this little competition of theirs, and they won't care a bit. This whole thing has to be stopped.
Rescue the city councilmen from the Freakshow
Briefing
I just got word that several city councilmen have been kidnapped by the Freakshow. And get this: the original kidnappers were just attacked by another group of Freaks! This is so chaotic, it could only be another Freaklympics event. Can I count on you to rescue the city councilmen from the Freakshow?
Those freaks may be fighting each other, but I suspect they'll drop everything to attack you.
Unnecessary Solicitation
The Freaklympics have gone full contact. You need to get those kidnapped city councilmen to safety, fast.
Mission Objective(s)
The floor of this old office building is littered with broken beer bottles and Excelsior ampoules.
- Save councilmen from Freakshow
- 5 city councilmen to save
You have rescued all of the kidnapped officials and ruined another Freaklympics event.
Enemies
Notable NPCs
- Councilman Camden (hostage)
- Councilman Kendall (hostage)
- Councilman MacLaughlin (hostage)
- Councilwoman Mandisa (hostage)
- Councilwoman Savitari (hostage)
Debriefing
I've heard from the police; They have all those city councilmen in protective custody. The police tell me that the various Freakshow factions are looking at the Freaklympics as their big chance to win Dreck's favor. So they're going all out to win, no matter who gets hurt in the process. I have a feeling that this is far from over.
Catch the Kerner
Briefing
We've had a lucky break in the Freaklympics. Seems like one of the Freaks you brought in cracked under police questioning and told us about the next event. You won't believe this, but it's a scavenger hunt for Council gear. It's supposed to take place in Council bases! But it gets better. The Freak responsible for scheduling events, a juicer called the Kerner, is going to be on one of those raids. If you can catch the Kerner, it may give us a shot at stopping the next events before they start. Can you do it?
Between the Freakshow and the Council, this could get nasty. Just remember that you're after the Kerner first and foremost.
Unnecessary Solicitation
Remember that your top priority is to find the Kerner.
Mission Objective(s)
The sounds of heavy fighting inside indicate that this Freaklympics event is far from over.
- Bust the Kerner and his crew
You found and defeated the Kerner, and found a list of upcoming events.
This slick, stylish pamphlet contains a complete list of all the events in the Freaklympics. The list of events is at once audacious and suicidal, from the almost mundane 100-meter smash and grab, to the mind-boggling Rockman wrangling rodeo roundup.
The mission also requires the defeat of any Council in the Kerner's room.
Enemies
Notable NPCs
- The Kerner (Freakshow Juicer Freak)
Debriefing
That list of Freaklympic events is just what we need. Now we can start anticipating their attacks instead of just reacting to them. I'll get copies of this list to the police and my other contacts.
Prevent the Freakshow tech thefts
Briefing
Thanks to that Freaklympics schedule you got, we should be able to stop the Freaks before they can do much more damage. Apparently, the next scheduled event involves breaking into research labs and stealing high tech equipment. Can you help us prevent those Freakshow tech thefts?
If we're lucky, you'll be able to stop this raid before it really starts.
Unnecessary Solicitation
I want that Freakshow theft stopped. We have to put an end to these crazy Freaklympics!
Mission Objective(s)
Smashed glass and twisted aluminum testify to the presence of the Freakshow.
- Defeat all Freaks in lab
- 3 technicians to rescue
You stopped the Freaks' lab theft. But something one of the Freaks said sticks in your mind.
Enemies
Notable NPCs
- Lab technician x 3 (NPC Hostage)
One of the Upstart Faction Freaks you defeated said:
'You heroes don't know nothing! Nobody knows nothing! We're gonna win this, and we're gonna be Dreck's new favorites. No one'll be able to stop us once Upstart's on the streets again.'
Debriefing
It sounds like all of the Freaks at that lab were members of the Upstart Faction, a group of Freakshow dedicated to total anarchy and the end of all government. Their leader, a young Freak named Upstart, was like a living messiah to them. But he was captured several months ago. If they are planning on breaking him out of the Brick House, that could take these Freaklympics from bad to madness. I'll see if I can turn anything up.
Save the warehouse before the Freakshow torch it
Briefing
We have another Freaklympic event about to go down, and this one is big. Apparently, Dreck's set a number of targets for arson, including a warehouse holding all of the new computers for Paragon City's elementary schools. That's low, even for them. With all the money budgeted for post-war reconstruction, I doubt the city can afford more computers for those kids. Can you save the warehouse before the Freakshow torch it?
Also, I've been looking into the plans of the Freakshow's Upstart Faction. I haven't learned anything concrete yet, but I'll keep digging.
Unnecessary Solicitation
You've got to find all of their incendiary devices.
Mission Objective(s)
You're surprised even the Freakshow could sink low enough to destroy school computer, especially in tough times like these.
- Stop Freaks torching warehouse
- 10 firebombs to defuse
You've defused the last of the firebombs and saved the new school computers.
Enemies
Debriefing
Good work at the warehouse. Paragon's kids will have some decent computers to learn on, thanks to you.
Stop the bombing
Briefing
I've been looking into the activities of that Freakshow faction commanded by Upstart, and I think I know what they're planning. They found a section of sewers that pass directly under the Brick House, the big prison in Brickstown, and they're planning to pack it full of explosives. If they set off that charge, it'll collapse about half of the Brick House and take out a major chunk of Brickstown itself. And then they figure they can grab Upstart in the middle of the chaos. You've got to stop that bombing.
You can access the sewers through an entrance in Skyway City. That way you can surprise the Freaks.
Unnecessary Solicitation
If the Freaks set off those bombs, a lot of people are going to suffer.
Mission Objective(s)
The somber gloom of these caverns is at odds with the Freaks' raucous laughter.
- Bust Freak leader and his crew
- 3 bombs to defuse
You prevented this Freakshow faction from freeing their imprisoned leader, Upstart. Something you overheard during the fight sticks in your mind.
Enemies
You overheard the Bootsquad Faction Freaks say:
'Upstart ain't ever gettin' out, and that's straight from Dreck!'
Debriefing
Strange. It seems the leader of the Freakshow doesn't want Upstart freed. I'd like to know more about this, but first we have to shut the Freaklympics down once and for all.
Crash the Freaklympics awards ceremony and arrest Mistah Static
Briefing
According to that event schedule you found, the Freaklympics are nearly over. All that's left on the schedule is their award ceremony. One of Dreck's own top men, a Tank Freak called Mistah Static, will be giving out the medals. If we could arrest him, it could help solve dozens of different investigations. Will you crash the Freaklympics awards ceremony and arrest Mistah Static?
Let's blow out the torch on this one. I know you can do it.
Unnecesary Solicitation
Mistah Static will probably be well protected. You should be prepared for a fight.
Mission Objective(s)
This is where the Freaklympics end.
- Bust Mistah Static, his crew
You've captured Mistah Static and put an end to the Freaklympics.
Enemies
Notable NPCs
- Mistah Static (Freakshow Tank) (Boss)
These crude metal disks have been punched out of a manhole cover and painted bronze, silver and gold. They are each suspended from a ragged scrap of computer cord.
Debriefing
That's about it for the Freaklympics. You sure gave them a closing ceremony that won't forget anytime soon. I just hope that they don't try something like this again for another four years.
Mistah Static's testimony is something. If it's true, then Dreck is responsible for Upstart's jailing. I sure wish I knew what Upstart found out to make his leader betray him like that.
Missions
Help Terra Volta Security Chief (25-29)
Briefing
The Security Chief for Terra Volta needs some help with the Sky Raiders. Do me a favor and help him out. If you say yes, you'll want to bring backup. It's dangerous there.
Mission Acceptance
Terra Volta is a hot spot due to its strategic value. I would recommend that you bring some help with you.
Assist Security Chief
Unnecessary Solicitation
Go help out in Terra Volta, if you can.
Mission Objective(s)
- Assist Security Chief
The Sky Raiders are very active, especially over at Challenger Tech and Carter Engineering. See if you can do something about that. Here's some info on the area.
When Oswald Price built the first electrical power plant in Paragon City, he placed it on a verdant, underdeveloped island in the middle of the city's port. Drawing on his classical education, he named the island 'Terra Volta'. Oswald's island soon blossomed with industry, as manufacturing companies sought the proximity of the port and power plant. The plant eventually gave way to a modern nuclear facility, but Terra Volta remains the city's primary power source. Unfortunately, it has not remained industrious. Many companies abandoned their factories during the Rikti War, fearing an attack on the plant. As a result, several villain groups now make their home on the island. The nuclear power plant remains under the city's control, but no one knows how long it will stay that way.
Keep peace in Terra Volta
Unnecessary Solicitation
The Sky Raiders are dangerous foes. Do what you can to cut down their numbers.
Mission Objective(s)
- Keep peace in Terra Volta
- Defeat 35 Sky Raiders
You have defeated 35 Sky Raiders.
Enemies
Debriefing
Nice work in Terra Volta, Character. That was no mean feat!
Go to the office where Frank Brandon works, and get him out safely (25-30)
Briefing
The Family has discovered the identity of a man that was placed in the witness protection program after testifying against another crime organization on the west coast. The man's cover identity is, Frank Brandon. I think the Family is going to take him out as a favor to the West coast syndicate. I have someone headed to his apartment, but I need you to cover his workplace. Go to the office where Frank Brandon works, and get him out safely. He's in serious danger, and probably has less than an hour to live.
Mission Acceptance
Hurry, Character, they may be on their way there, already.
Unnecessary Solicitation
There was no one at his apartment, get to that office!
Mission Objective(s)
As you approach, it seems clear that the Family have chosen to strike Frank Brandon here, at his workplace.
- Save Frank Brandon - 60 minutes timed
You have rescued, Frank Brandon.
Enemies
Notable NPCs
- Mr. Wolfe (The Family Consigliere)
- Frank Brandon/Roger Marshall/Will Tripper (Hostage)
Notes
The person to be rescued may also be named Roger Marshall or Will Tripper.
Debriefing
It's a good thing you were fast, Character. You saved Frank Brandon's life today. He's going to be moved to a new city, and hopefully might see some peace and quiet this time.
Take the fight to the Family in Independence Port (27-30)
Briefing
I have a warning for you, Character. My contacts tell me that the Family have put the word out that you're not welcome in Independence Port. They've put a hit on you, and a bounty for any family member who takes you down. I think you might want to be a bit pro-active and take the fight to them on the streets of Independence Port.
Mission Acceptance
The Family don't play around, Character. You'll have to defeat about 30 of them or so to get the message across that you're not playing either. If you're having trouble finding them, you might want to try the Justice Quay.
Unnecessary Solicitation
The Family don't play around, Character. You'll have to defeat about 30 of them or so to get the message across that you're not playing either. If you're having trouble finding them, you might want to try the Justice Quay.
Mission Objective(s)
- Defeat the Family in Independence Port
- Defeat 30 Family
You've taught the Family the lesson. The hit is off.
Enemies
Debriefing
The Family have withdrawn the hit on you. You caused enough damage that it was just too dangerous for them.
Make sure the Family doesn't hire the Freakshow (25-30)
Briefing
I've heard from several of my contacts that the Family have set up a meeting with the Freakshow. There's a good chance that they're planning to hire the Freakshow as extra muscle in their battle against the Warriors and the Tsoo. That would be a bad thing. It would be a good idea for you to make sure no deal gets made. You'll need to move fast on this one, Character. This meeting won't take more than an hour and a half.
Mission Acceptance
My sources tell me that the Freakshow chose the venue, which might explain why they're meeting in the sewers. Your main goal is simple. Take down everyone there. If we're lucky, they may even end up blaming each other.
Unnecessary Solicitation
You really need to hurry if you're going to stop that meeting between the Family and the Freakshow.
Mission Objective(s)
The muck is disturbed in a way that indicates a large number of people came through this area recently.
- Defeat all Family and Freaks - 1:30 timed
The Family and the Freakshow have all been defeated.
Notable NPCs
- Lynchpin/Rivets (Freakshow Tank Smasher)
Enemies
Debriefing
Sounds like it was an uneasy alliance to begin with, but I am glad you cut it off completely. The last thing the city needs is further Freakshow involvement between the Family, the Tsoo, and the Warriors. Combat Freakshow in Talos Island-Defeat 30 Freakshow