Mission:The Anti-Matter Collision - Souvenir

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Souvenir

Praetorian Clockwork piece

You've kept this piece of Anti-Matter's Clockwork robot as a reminder of the time you put an end to:

The Instant Army

It began when Tina Macintyre told you that one of Portal Corporation's labs was under attack by forces from Upsilon Beta 9-6, also known as Praetorian Earth. When you arrived in the lab, you noted that Anti-Matter, the evil twin of Positron, was using his own army of Clockworks to attempt to steal the schematics for Portal Corp.'s large-scale dimensional portal generators. Big enough to move armies. Unfortunately, upon returning to Tina, you learn that other labs were not so lucky, and much tech was stolen, but thanks to you the Large scale portal tech has been kept out of Anti-Matter's grasp for now.

Tina noted some weird Dimensional Photon Shift readings remnant from Anti-Matter's theft, and has located another dimension with a similar DPS pattern. Upon arriving at dimension Rho Mu 7-2 you have your first exposure to a Fast Time dimension. You met Dr. Calvin here and he explained that the Clockwork came in and set up machines to speed up time, which has driven the citizens crazy. You are asked to go out and disable the devices so time can return to normal. Upon returning Tina explains that she needs some time to try and piece these two events together.

Dark Watcher of Vanguard has ties to the Resistance in Praetoria and passed on to Tina the location of Anti-Matter's orbital lab. Using this information, you and three Vanguard Sword Operatives infiltrate the lab and found a computer terminal. Accessing the network you acquired the knowledge that Anti-Matter has been acting alone and not under the orders of Emperor Cole in his attacks and thefts.

Anti-Matter then attempted to invade Primal Earth at Waxahachie Business Park. It was here that his Clockwork found themselves at odds with the Carnival of Shadows. The Clockwork referred to them as the Carnival of Light, a resistance group from Praetoria. After defeating the three leader Clockwork the invasion force crumbled and the surviving Carnival of Shadows members escaped.

Interested in what the Carnival's take on the invasion was, Tina had you hit the warehouse where the survivors holed up. To your surprise Vanessa DeVore, the leader of the Carnival of Shadows herself, was present. In a rare audience with her you learned that she has little to no care for what happens in Praetoria, she's more interested in Primal Earth than anything else. You took the opportunity to attempt to arrest her, but she was far too powerful for you and you found yourself waking up outside the Warehouse after she forced you to sleep.

Tina had been going over all the intelligence gathered from your first incursion into Anti-Matter's lab, and came across the name of project Anti-Matter was working on, Project: Deadline. She then asked you and several of your hero allies to make another jump to the lab to find out more about Project: Deadline. Here you uncovered the fact that Anti-Matter is using fast-time dimensions to quickly assemble his army of Clockwork in order to invade Primal Earth. It seems that he is doing this without the authorization of Emperor Cole in hopes to get back into his good graces. After fighting with Anti-Matter he teleported away mere moments before defeat, leaving you with only information as your prize this time.

Tina Macintrye figured that if Anti-Matter was using one fast-time time dimension, he might be using more. Upon scanning, she discovered that Rho Mu 7-3, the neighboring dimension to Anti-Matter's original experiment was also under an artificially accelerated time stream. She sent you to that dimension and you found out that it wasn't Anti-Matter who was accelerating the time here, it was his rival Neuron. You disabled the accelerators here and went back and reported to Tina that it was Neuron who was mimicking Anti-Matter's methods.

In order to figure out who was the mastermind behind this plan, Tina gained information from Tunnel Rat, a Praetorian Resistance member, and portaled you directly into Neuron's labs. Here you found out that Neuron had stolen the entire fast-time idea from Anti-Matter, including the plans for the accelerators and the locations of suitable dimensions. Neuron had just started his foray into the fast-time assembly of Clockwork, so it was a good thing you shut him down as fast as you did.

It seems that the politics of Praetoria had spilled out onto the streets of Paragon. Marauder, leading a team of Emperor Cole's men, came to Primal Earth looking for Anti-Matter and his Clockwork, and causing havok and mayhem in the process. You assembled a team and took down Marauder, scattering his forces back to Praetoria. Marauder now resides in the Zig, but for how long?

After three successful sneak attacks from Praetoria over the past couple days Tina wants to set up an early warning scanner in Praetoria itself. She sent you into the deep forest to establish Dimensional Scanners, but you had to get past the Devouring Earth who rule the land outside of Praetoria proper. It was going to take some time for the scanners to sync to the dimension, leaving a small window for an invasion force to slip in before the warning net is active.

And wouldn't you know it, Anti-Matter attacked at the exact right time. He infiltrated a Portal Corp. lab with his army of Clockwork, but so did Neuron. You ended up defeating both of them, but not before uncovering the fact that Anti-Matter was doing this for Jessica Duncan, aka Dominatrix. He was trying to get back into the good graces of Emperor Cole, reclaim his title as Praetor of Technology and then ask her to marry him. In the end, you captured him and Neuron and sent them to the Zig next to their buddy Marauder. Time will tell if they can be contained, or what Emperor Cole's next move will be.