Mission:The Gate that Cannot Open - Finale: Timing is Everything
Finale: Timing is Everything
Briefing
I have finished the new keys and now, with The Book of Names, it would only be a matter of time before I could imprison Lamashtu once more. But I fear that time is no longer something we have in abundance.
I should have realized Serene's plan when she had first appeared, but, concern for my own safety clouded my judgment, and I fear that we may now be too late. Serene is planning on restoring life to her corporeal remains, but not so that she can inhabit them, but so that both she and Lamashtu can.
The only way for a god to leave the Netherworld is through The Gate that Cannot Open. And the only way the gate can be opened is by a living god of flesh and blood. If Serene completes that ritual then she and Lamashtu will inhabit a single body and become just that, and the Talons of Vengeance will worship them as such!
- Where is the gate? How do we stop her?
The Gate that Cannot Open is atop The Tower, the tallest building in the City of Souls. It is hidden in plain sight.
We thought it was impossible to open. After all, how could a living god of flesh and blood exist in the realm of death? Serene discovered a way through the Night Ward. A place of both life and death... It is no coincidence that the Night Ward manifested around The Gate that Cannot Open. I see that now.
Character, you must stop Serene from completing that ritual. Buy me time to continue my search for Lamashtu's Seven True Names. Her names may be surrounded by lies, but ultimately, The Book of Names will hold the truth.
When you are ready I will get you into the Westerman building so you can ascend safely to the roof. There is no doubt that Lamashtu will be watching from above for you.
Stop Serene's Ritual
Unnecessary Solicitation
When you are ready I will transport you into the Westerman building so you can approach the roof safely without fear of Lamashtu swooping upon you.
Make your way as swiftly to the roof as you can. I will work feverishly to discover Lamashtu's true names and meet you there once I have found them.
- Understood.
When you are ready I'll use my magic to get you inside the Westerman Building, but I do not dare get you too close to the top, or my magic will be detected.
- I'm ready. (Enter Mission)
Mission Objective(s)
This building acts like a conduit for magical energy. Serene and Lamashtu are conducting some very potent magic on the roof.
- Stop Serene's Ritual
- Get to the roof of the Westerman Building
- Defeat Lamashtu
You stopped Sorceress Serene, returned Lamashtu to the Eternal Prison, and helped War Witch's errant spirit return to her body, in a manner of speaking.
Enemies
Notable NPCs
- Lamashtu (Elite Boss)
- Sorceress Serene (Elite Boss)
- Katie Douglas (Ally)
- Master Midnight (Ally)
- Ward (Ally)
- Whispering Coyote (Ally)
- War Witch (Ally)
- Sir Bedwyr (Ally)
Sorceress Serene: Sister, the ritual is nearly complete!
Lamashtu: Rrrrrrr... then it is time that these worms bow before us...
Lamashtu: Rrrrrrr...Or die where they stand!
Katie Douglas: Ok, seriously, lady, you are like, seven kinds of ugly!
Whispering Coyote: Ki-yi-yi-yi!
Katie Douglas: Hey, Character, I thought you could use some help.
Master Midnight: You didn't think you were the only one who heard the clarion call of adventure, did you?
Ward: I cannot allow the world my spell children were just born into to be destroyed.
Lamashtu: Rrrrrrr... YOU do not get to call me by that name, Pazuzu, son of Hanbi.
Lamashtu: Rrrrrrr... My names will do you no good if there is no breath left in your bodies with which to speak them!
Lamashtu: Rrrrrrr... Serene, these are not mortals! They are gods!
Sorceress Serene: If they be gods, dear sister, then they will soon be dead ones...
Sorceress Serene: The ritual is complete. I have but to sing the final verse and our souls will join in this body.
Sorceress Serene: Together, we shall crush these fools and open The Gate, bringing ruin to the world of the living!
Sorceress Serene: Snur, bardo Dimme...
Sorceress Serene: Snur, bardo Clarissa Moore...
Sorceress Serene: Nang-la...
War Witch: Na Dimme, Sug-po!
Sorceress Serene: Sug...!
Sorceress Serene: What!? Who!?
War Witch: Too slow, evil me.
War Witch: But if there is going to be one Clarissa Moore walking around...
Sorceress Serene Body: ...then she's going to be known as War Witch!
Sorceress Serene: No... NO! NOOOOO!!!
Whispering Coyote: Ki-yi-yi?
Katie Douglas: Lady, you have an AMAZING sense of timing!
Master Midnight: I think I'm in love. (/em stun)
Sorceress Serene: You will pay for this with tears and blood!
Sorceress Serene Body: Let's finish this!
Badge
Completing this mission awards the One of the Eight Badge.
You tamed the chaos and magic which ran unchecked in the Night Ward, saving the world from the would-be rampages of Sorceress Serene and the Mother of all Monsters.
Debriefing
The gods of sky and earth sing your praises, Character. You have stopped chaos and destruction from reigning supreme over the world of men, and have set things back into the proper balance of good and evil, light and darkness.
Though the Night Ward remains, its activity has slowed. It appears that Sorceress Serene and the Talons of Vengeance were manipulating events to create the churn and turmoil that threatened to draw the worlds of the living and the dead together permanently.
Night Ward is here to stay, but so long as there are people like you and your friends, people who give a damn about the world of men, both living and dead, then we can all rest assured that The Gate that Cannot Open... will remain that way.