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A list of all pages that have property "Has description" with value "The Invisible Falcon disappeared without a trace in the mid 90's.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Upcycled Badge  + (The Ace Storage facility is where importanThe Ace Storage facility is where important wreckage that has been retrieved from Aftershock and Overflow is stored. Crates, barrels, and transport vehicles litter the large lot. The Freakshow have started upcycling some of these materials for their own purposes.of these materials for their own purposes.)
  • Arachnos Official Badge  + (Your time spent working with the Arachnos Arbiters has earned you the Arachnos Official Day Job. Logging out in Grandville will earn you Jetpack power, when you log back in, for a short time.)
  • Connector Badge  + (The Bell-Wave is the twin of the nearly destroyed Valor Bridge. Cynics say that the statue of the heroine at the end was built to inspire the bridge to be named after her, but the trend never took off.)
  • Ensorcelled Badge  + (The Cabal have developed an attachment to this old, gnarled tree. Some heroes even say they are conducting dark experiments beneath its roots.)
  • Carping the Diem Badge  + (The Carpe Diem is the Family's 'flagship' for various overseas deals that they make. The ship is periodically grounded to deal with troublesome Scrapyarders.)
  • Out of Bounds Badge  + (The Cimeroran Traitors have kept Castellum Quarter under their control for years. The walls have proven to be nearly impossible to breach, successfully rendering the fortress unreachable to even the strongest warriors.)
  • Blood Moss Badge  + (The Circle of Thorns believe that mysticalThe Circle of Thorns believe that mystical energy emanates from this moss covered rock, energy that draws various unscrupulous practitioners of the dark arts to this isolated corner of Perez Park. Whether it contributes to their magical rites is a matter of debate, as M.A.G.I. has conducted surveys that have found no evidence of any such energy. S.E.R.A.P.H., however, has detected trace amounts of exotic particles streaming from the stone, coinciding with other stellar phenomena., coinciding with other stellar phenomena.)
  • King's Righteousness Badge  + (The Clockwork Paladin, a menace to the city, was once spotted running around in this area.)
  • Vulcanologist Badge  + (The Council has hollowed out this dormant volcano to build a massive factory. The creations within are guarded with the utmost secrecy.)
  • Base Jumper Badge  + (The Council have taken over this building as their base of operations. You might want to check your back.)
  • Vampyri Watcher Badge  + (The Council's Vampyri corps are a breed apThe Council's Vampyri corps are a breed apart from the rest of the Council's cadre—both in appearance and temperament. They hold themselves above their brethren and have taken this high hilltop as their own private roost, a place providing them a tactical view of the Council base and its surroundings, while also giving them a physical location that they alone command. Other Council know never to go there lest they incite the ire of their temperamental brothers-in-arms.e of their temperamental brothers-in-arms.)
  • Super Spy Badge  + (The Council's expert security forces keep most heroes from venturing this far into their base.)
  • Luscious Badge  + (The Devouring Earth have chosen this spot to start bringing paradise back to a war-torn city.)
  • The Sound of Thunder Badge  + (The Devouring Earth have gathered here in The Devouring Earth have gathered here in force, their stomping legs echoing off the distant hillsides like the thunder of angry gods. The closer your approach, the more excited they seem to grow and the louder their roars and pounding feet become, creating a deafening racket that makes even shouted speech nearly impossible to hear. shouted speech nearly impossible to hear.)
  • Losing Paradise Badge  + (The Devouring Earth's spread into FoundersThe Devouring Earth's spread into Founders' Falls was stopped here, though it was far too late to save the city of Woodvale. Heroes fought the Devouring Earth menace for days before it was pushed back into Woodvale - for the most part. The monsters still wander through Founders' Falls, while its people live in the knowledge that should the Devouring Earth grow out of control once again, they will be the first to be consumed.in, they will be the first to be consumed.)
  • Tyrannical Badge  + (It isn't uncommon to see the Family taking associates for a walk with cement shoes at this beach in Independence Port.)
  • Family Partier Badge  + (The Family uses this area right in the shadow of Terra Volta to conduct various parties, and the occasional hit on one of their own. They've also been searching for secret entrances into the reactor, though so far they have been unsuccessful.)
  • Sky Trader Badge  + (The Family's mansion in Villa Requin has played host to many higher ranking officials within the Sky Raiders. There are rumors that the two groups plot a potential take over of Sharkhead Isle within this mansion.)
  • Freak of Nature Badge  + (The Freakshow have managed to find utopia in this forsaken slag heap.)
  • Cornerstone Badge  + (The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area.)
  • Heart of the Hamidon Badge  + (The Hamidon has defeated many heroes.)
  • Forged by Hellfire Badge  + (The Hell Forge is the largest above ground furnace on the planet.)
  • Freedom's Defender Badge  + (The Hellions attempted to burn Steel Canyon to the ground. This block is where one of the first fires was started.)
  • Multidimensional Badge  + (The Hydra that lives under Paragon City is rumored to be a refugee from this dimension.)
  • Head of the Hydra Badge  + (The Hydra threatens Paragon City from the bowels of the sewer system.)
  • Circle Seeker Badge  + (The Legacy Chain have been seeking the purThe Legacy Chain have been seeking the purpose of these strange structures that have been created by the Circle. They have been working together with their Rogue Isles branch, who are investigating similar structures in Cap au Diable. Some theorize they're teleporters, while others suggest they're beacons for powerful demons in the underworld.ons for powerful demons in the underworld.)
  • Boomtown Troglodyte Badge  + (The Lost, despised and reviled by every otThe Lost, despised and reviled by every other criminal organization and gang, have become adept at finding secure hiding places where they can plot their revenge. Boomtown has several subterranean transit tunnels that escaped the devastation during the Rikti attack, and in fact provided shelter to Baumton's terrified residents. Now the Lost call these tunnels home and they will defend them to the death.me and they will defend them to the death.)
  • Doom Sayer Badge  + (The Luddites have taken over this part of The Luddites have taken over this part of the forest and use it as their main gathering place to preach about the evil schemes of Dr. Aeon. Sometimes they just theorize the significance of the orange pipes. Despite their attempts to malign his character, Dr. Aeon has yet to drive them out of the area.eon has yet to drive them out of the area.)
  • Power Hungry Badge  + (The Malleus Mundi has real power, and you've tapped into some of its potential.)
  • Forward Thinker Badge  + (The Mashu bridge was built in Brickstown lThe Mashu bridge was built in Brickstown long before construction on the Zig began. Traffic was heavy in Brickstown, causing a need for this bridge to be constructed. It was only shortly afterward that plans for the Zig were created, driving the majority of business owners out from Brickstown and into Steel Canyon, rendering Mashu bridge nothing but an odd landmark. Mashu bridge nothing but an odd landmark.)
  • Healing Node Badge  + (The MediCom is the teleportation network that can send fallen heroes directly to the hospital for treatment. This node is the center of the network; the other nodes are on the outskirts of the city.)
  • Dark Victory Badge  + (The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.)
  • Commuter's Woe Badge  + (The Mount Diable Tunnel, destroyed following a turf war gone explosive, connected Port Oakes to Cap au Diable. Much to the chagrin of many commuters, no effort has been made to rebuild it.)
  • Law Enforcer Badge  + (You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.)
  • Ironic Badge  + (The Pinnacle Apartments were some of the most sought after apartments in Eastgate, until the Hollowing. Now all that's left to remember them is this billboard. Some say it's ironic that it would be the last thing still standing.)
  • Scarred Badge  + (The Rikti mother ship ripped a path through this area when it crashed into the ground.)
  • Riveting Badge  + (The Rusty Rivet, a local tavern, caters to construction crews. Unfortunately, this is also where large brawls between The Lost and anyone within the area tend to break out. Paragon Police are frequently called in to settle disputes.)
  • Acolyte of Anger Badge  + (The Shadow Shard hates you. You can feel iThe Shadow Shard hates you. You can feel its anger pulsing in the air around you and the very ground you stand upon, throbbing up through your feet. The wind is a roar of anger at your very presence, echoed by the Shadow Shard's twisted inhabitants. You steel yourself against this emotional onslaught, unbowed by this world's hostility. You will turn its hate and anger back upon itself; you will be an Acolyte of Anger who wields rage as a weapon against it.er who wields rage as a weapon against it.)
  • Tormented Badge  + (The Shadow Shard is a prison created to hoThe Shadow Shard is a prison created to house a powerful entity, an entity tormented by its imprisonment. Its sense of indignity, of injustice, has been concentrated here to such a degree that it has become part of the dimension. You can feel the entity's raw emotion flow through you; you have felt it from the very moment you arrived and it has been chipping away at your sense of self ever since. Remaining here risks making these emotions part of yourself; or worse, you risk being subsumed by the Shadow Shard, losing all identity and will by becoming one with Rularuu.ity and will by becoming one with Rularuu.)
  • All Consuming Badge  + (The Shiva Shard fed on the dead here, causing the trees to grow larger and stronger around the old graveyard.)
  • Mostly Harmless Badge  + (The Shiva fragments that crashed here created little collateral damage. This refinery is completely intact around the impact zone.)
  • Sky Chaser Badge  + (The Sky Raiders use this as one of their main bases. Some say that they received funding from Arachnos to build the base in Sharkhead, perhaps to serve as a balance against the Council base nearby.)
  • Sanctuary Badge  + (The Temple of Phoebas offers refuge to wivThe Temple of Phoebas offers refuge to wives and widows of Cimeroran soldiers, including those loyal to Romulus. Despite Imperious' concerns about enemy spies, Sister Solaris will only permit guards to remain at the gates as long as they are allowed entry.e gates as long as they are allowed entry.)
  • Newsman Badge  + (The Theodore Knight building was home to many Super Groups in the years before the Rikti War.)
  • Tuned In Badge  + (The Total Praetorian Network is the best source of news and entertainment. Well, the best LEGAL source for news and entertainment, anyway.)
  • Hoarder Badge  + (The Total Praetorian Network produces mounThe Total Praetorian Network produces mounds of disposable media every minute, so much that there is precious little space to store it in or dispose of it safely. Beneath their sprawling campus they store leftover propaganda and obsolete entertainment, a treasure trove for the Hoarder such as yourself.re trove for the Hoarder such as yourself.)
  • Burning the Midnight Oil Badge  + (The United States once held their oil reserves in Paragon City, until the reserves became an attractive target for villains trying to make names for themselves.)
  • Power Walker Badge  + (The Walker Energy condensate plant stands The Walker Energy condensate plant stands at the strategic center of the Terra Volta complex, and as such has become a hotly contested site between the Freakshow and the Sky Raiders. Gaining control of this building places one within ideal striking distance to any other location in Terra Volta and so the fighting here is especially fierce.so the fighting here is especially fierce.)
  • The Wolf's Snarl Badge  + (The Wolf's Throat is a vital causeway for The Wolf's Throat is a vital causeway for the Council, linking the outside world to the innards of the Council Base. When the Council goes to war they say "Let the wolf howl," indicating a massive outpouring of force from here. Lately, however, that howl has been choked by an influx of Banished Pantheon into this critical supply and transit corridor. While the Banished Pantheon make such bold attacks, the Council's war plans are stalled.acks, the Council's war plans are stalled.)
  • High Voltage! Badge  + (The air crackles with electricity and the The air crackles with electricity and the odor of ozone fills your nostrils. Power fills the air here and it draws the Freakshow like moths to a flame. Juicers and Tanks bellow and cheer as free electrons dance along their synapses, filling them with a battle lust they long to vent upon you. They challenge you to join them and dance among the volts that skitter across the ground like faerie fire.kitter across the ground like faerie fire.)