Scrapper: Difference between revisions

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'''Secondary''': Defense
'''Secondary''': Defense


[[File:Stat Bar Survivability.png]][[File:Stat Bar 7.png]]<br />
{{Stats
[[File:Stat Bar Melee Damage.png]][[File:Stat Bar 10.png]]<br />
| survive = 7
[[File:Stat Bar Ranged Damage.png]][[File:Stat Bar 2.png]]<br />
| melee = 10
[[File:Stat Bar Crowd Control.png]][[File:Stat Bar 4.png]]<br />
| ranged = 2
[[File:Stat Bar Support.png]][[File:Stat Bar 2.png]]<br />
| control = 4
[[File:Stat Bar Pets.png]][[File:Stat Bar 2.png]]<br />
| support = 2
| pets = 2
}}


== Power Sets ==
== Power Sets ==

Revision as of 18:01, 7 December 2011

Scrapper
Archetypeicon scrapper.png
Primary Melee
Secondary Defense
Inherent Critical Hit
Base HP 1338.6
Max HP 2409.5
Primary Sets 21
Secondary Sets 14
Epic Power Pools 4
v  d  e


Overview

The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrapper's possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage.

The Scrapper's power sets are:

Primary: Melee
Secondary: Defense

Template:Stats

Power Sets

Primary Power Sets

* Kinetic Melee used to require VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Street Justice used to require purchase on the Paragon Market.
* Titan Weapons used to require purchase on the Paragon Market.

Secondary Power Sets

Ancillary Power Pools

Patron Power Pools

Inherent Powers

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Scrappers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
  • Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Fiery Melee and Fiery Aura were proliferated to Scrappers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Blaze Mastery was added to the game in Issue 16.
  • Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue/Issue 18.
  • The Patron Power Pools were made available to Scrapper in Issue 18.
  • Battle Axe, War Mace, and Energy Aura were proliferated to Scrappers in Issue 21.
  • Street Justice was added to the game on 10/04/2011.
  • Titan Weapons was added to the game in Issue 21 on 12/6/2011.

See Also

External Links