Sentinel: Difference between revisions

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(Added primary and secondary power sets)
(Added infobox, but I don't have the stats, feel free to add if you know where to find them!)
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{{Infobox AT
|archetype=Sentinel
|image=[[File:Archetypeicon_sentinel.png]]
|pri=Ranged
|sec=Defense
|inherent=[[Opportunity]]
|hp_base={{missing}}
|hp_max={{missing}}
|pri_sets=13
|sec_sets=12
|anc_sets={{missing}}
|dam_melee={{missing}}
|dam_range={{missing}}
|buff_def_melee={{missing}}
|buff_def_range={{missing}}
|buff_dam_melee={{missing}}
|buff_dam_range={{missing}}
|buff_hpmax_melee={{missing}}
|buff_hpmax_range={{missing}}
|buff_tohit_melee={{missing}}
|buff_tohit_range={{missing}}
|debuff_def_melee={{missing}}
|debuff_def_range={{missing}}
|debuff_dam_melee={{missing}}
|debuff_dam_range={{missing}}
|debuff_tohit_melee={{missing}}
|debuff_tohit_range={{missing}}
|endmod_melee={{missing}}
|endmod_range={{missing}}
|fear_melee={{missing}}
|fear_range={{missing}}
|heal_melee={{missing}}
|heal_range={{missing}}
|healself_melee={{missing}}
|immob_melee={{missing}}
|immob_range={{missing}}
|kb_melee={{missing}}
|kb_range={{missing}}
|res_melee={{missing}}
|res_range={{missing}}
|sleep_melee={{missing}}
|sleep_range={{missing}}
|slow_melee={{missing}}
|slow_range={{missing}}
|stun_melee={{missing}}
|stun_range={{missing}}
|taunt_melee={{missing}}
|taunt_range={{missing}}
|threat_melee={{missing}}
|threat_range={{missing}}
|dam_res_max={{missing}}
|dam_res_min={{missing}}
|stat_res_max={{missing}}
|stat_res_min={{missing}}
|stat_prot_max={{missing}}
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|dam_max={{missing}}
|dam_min={{missing}}
|def_max={{missing}}
|def_min={{missing}}
|tohit_max={{missing}}
|tohit_min={{missing}}
|rech_max={{missing}}
|rech_min={{missing}}
|regen_max={{missing}}
|regen_min={{missing}}
|recov_max={{missing}}
|recov_min={{missing}}
|stealth_max_pve={{missing}}
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|stealth_max_pvp={{missing}}
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|percep_max={{missing}}
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|rng_max={{missing}}
|rng_min={{missing}}
}}
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{{clr|left}}


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The '''Sentinel''' is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The '''Sentinel''' is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.


The Sentinels's power sets are:
The Sentinel's power sets are:


'''Primary''': Ranged<br />
'''Primary''': Ranged<br />

Revision as of 09:16, 11 May 2020

Sentinel
Archetypeicon sentinel.png
Primary Ranged
Secondary Defense
Inherent Opportunity
Base HP +++ Missing Information +++
Max HP +++ Missing Information +++
Primary Sets 15
Secondary Sets 13
Epic Power Pools +++ Missing Information +++
v  d  e


Overview

The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.

The Sentinel's power sets are:

Primary: Ranged
Secondary: Defense

Sentinel Stats
Survivability
7
Melee Damage
4
Ranged Damage
7
Crowd Control
2
Support
2
Pets
2

Power Sets

Primary Power Sets

  • A Sentinel's primary power sets are designed specifically for ranged attacks. They are:

Secondary Power Sets

  • A Sentinel's secondary power sets are designed for defense. They are:

See Also