Usefp (Command Line Parameter): Difference between revisions

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== Slash Command ==
== Slash Command ==
: {{launchparam|usefp|[0-1]}}
: {{launchparam|usefp}}
Use a floating point render target for HDR lighting effects if available.
Use a floating point render target for HDR lighting effects if available.


* 0 = Disable floating point, 1 = Enable floating point. Default = 0.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.




==Example==
==Example==
  -usefp 1
  -usefp




{{Navbox Graphic Commands}}
{{Navbox Graphic Commands}}
[[Category:Slash Commands]]
{{Navbox Command Line Parameters}}
[[Category:Graphic Commands]]
[[Category:Graphic Commands]]
[[Category:Command Line Parameters]]

Revision as of 19:28, 27 June 2023

Slash Command

-usefp

Use a floating point render target for HDR lighting effects if available.

  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.


Example

-usefp