Usefp (Command Line Parameter): Difference between revisions
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== Slash Command == | == Slash Command == | ||
: {{launchparam|usefp | : {{launchparam|usefp}} | ||
Use a floating point render target for HDR lighting effects if available. | Use a floating point render target for HDR lighting effects if available. | ||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
==Example== | ==Example== | ||
-usefp | -usefp | ||
{{Navbox Graphic Commands}} | {{Navbox Graphic Commands}} | ||
{{Navbox Command Line Parameters}} | |||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] | ||
[[Category:Command Line Parameters]] |
Revision as of 19:28, 27 June 2023
Slash Command
Use a floating point render target for HDR lighting effects if available.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
Example
-usefp