Texwordeditor (Command Line Parameter)
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Command Line Parameter
- -texwordeditor [1] or filename
Edit the text layout for translatable textures.
- This command opens the TexWord editor for the editing of translatable textures (images).
- If used without the option, 1, the game will append the 1 to the end of the command automatically.
- See the tables below for more information about using the TexWord editor:
Example
-texwordeditor
| Default Keybindings | |
|---|---|
| Key | Command |
| space | ++stretch |
| c | ++colorpick |
| j | layerunhideall |
| tab | ++orig |
| esc | quit |
| m | menu |
| rbutton | menu |
| F5 | refresh |
| F6 | ++usegl |
| F7 | filesave |
| lbutton | +lbutton |
| lshift | +shift |
| enter | apply |
| ctrl+z | undo |
| F12 | undo |
| ctrl+y | redo |
| shift+comma | fileloadnext 0 0 |
| shift+period | fileloadnext 1 0 |
| comma | fileloadnext 0 0 |
| period | fileloadnext 1 0 |
| 1 | layerextents 1 |
| 2 | layerextents 2 |
| 3 | layerextents 3 |
| 4 | layerextents 4 |
| 5 | layerextents 5 |
| 6 | layerextents 6 |
| 7 | layerextents 7 |
| 8 | layerextents 8 |
| 9 | layerextents 9 |
| Commands Used By TexWord Editor Key: int = integer or number, string = a line of text | ||
|---|---|---|
| Command | Argument Type | Argument Defined |
| stretch | <int> | |
| colorpick | <int> | |
| orig | <int> | |
| quit | <int> | |
| menu | ||
| create | <string> | |
| layerinsert | <int> | layer_index |
| layerclone | <int> | layer_index |
| layercopyall | ||
| layerpasteall | ||
| layerswap | <int> <int> | layer_index layer_value |
| layerdelete | <int> | layer_index |
| layertype | <int> <int> | layer_index layer_value |
| layername | <int> | layer_index |
| layerhide | ||
| layerunhideall | ||
| layersolo | <int> | layer_index |
| layerstretch | <int> <int> | layer_index layer_value |
| layerimage | <int> <string> | layer_index string |
| layertextchange | <int> | layer_index |
| layerask | <int> <string> | layer_index string |
| layercopysize | <int> <int> | layer_index layer_value |
| layercopypos | <int> <int> | layer_index layer_value |
| layercopyrot | <int> <int> | layer_index layer_value |
| layerextents | <int> | layer_index |
| layercolormode | <int> <int> | layer_index layer_value |
| layercolorchange | <int> <int> | layer_index layer_value |
| layeralphachange | <int> <int> <string> | layer_index layer_value string |
| layerfont | <int> <string> | layer_index string |
| layerfontstyle | <int> <string> <int> | layer_index string layer_value |
| layersubinsert | <int> | layer_index |
| layersubblend | <int> <int> | layer_index layer_value |
| layersubblendweight | <int> <string> | layer_index string |
| layerfilterinsert | <int> <int> | layer_index layer_filter_index |
| layerfilterdelete | <int> <int> | layer_index layer_filter_index |
| layerfiltertype | <int> <int> <int> | layer_index layer_filter_index layer_value |
| layerfilterblend | <int> <int> <int> | layer_index layer_filter_index layer_value |
| layerfilterstyle | <int> <int> <string> <string> | layer_index layer_filter_index string string |
| layerfiltercolor | <int> <int> | layer_index layer_filter_index |
| layerfilteralpha | <int> <int> <string> | layer_index layer_filter_index string |
| size | <int> <int> | |
| bgcolor | [0-3] | |
| filesave | ||
| filesavedynamic | ||
| fileload | ||
| fileloadname | <string> | string |
| fileloadnext | <int> <int> | layer_value integer |
| filesavelist | ||
| fileprune | ||
| filenew | ||
| filecheckout | <string> | string |
| filecheckin | <string> | string |
| refresh | ||
| lbutton | <int> | |
| shift | <int> | |
| hideText | <int> | |
| apply | ||
| undo | ||
| redo | ||
| color | [0-3] | |
| usegl | <int> | textWords_useG1 |
| Colors | |
|---|---|
| Key | Color |
| 0 | white |
| 1 | red |
| 2 | green |
| 3 | pale red |
| 4 | pale orange (layer types) |
| 5 | blue (enums) |
| 6 | orange |
| 7 | yellow (layer names) |
| 8 | cyan (Edit Extents) |
| 9 | purple (menu color) |
Editor's Note: This is all the information I could find in the game files, but without actually using this editor (which I haven't), explaining more about it is difficult. I mean, I don't even know what a "translatable texture" is? Hopefully this information will help someone get started, and if that's you, any chance you could flesh out this page?