Usefp (Slash Command): Difference between revisions

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(Removed redirect to Usefp (Command Line Parameter))
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* 0 = Disable floating point, 1 = Enable floating point. Default = 1.
* 0 = Disable floating point, 1 = Enable floating point. Default = 1.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* HDR must be enabled first using {{slashcommand|usehdr}} before the  {{launchparam|usefp}} command will work.




==Example==
-usefp
==Also==
* {{slashcommand|Usehdr}}
* {{launchparam|Usefp}}
* {{launchparam|noHDR}}






==Example==
{{Navbox Graphic Commands}}
/usefp 1
{{Navbox Command Line Parameters}}
[[Category:Graphic Commands]]
[[Category:Command Line Parameters]]

Revision as of 22:08, 19 February 2024

Slash Command

/usefp [0-1]

Use a floating point render target for HDR lighting effects if available.

  • 0 = Disable floating point, 1 = Enable floating point. Default = 1.
  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
  • HDR must be enabled first using /usehdr before the -usefp command will work.


Example

-usefp


Also