Tanker: Difference between revisions
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=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
| section 3 = | | section 3 = | ||
* [[ | * [[Dark Mastery]] | ||
* [[Earth Mastery (Brute/Tanker)|Earth Mastery]] | * [[Earth Mastery (Brute/Tanker)|Earth Mastery]] | ||
* [[Energy Mastery (Brute/Tanker)#Tanker|Energy Mastery]] | * [[Energy Mastery (Brute/Tanker)#Tanker|Energy Mastery]] | ||
* [[Fire Mastery (Brute/Tanker)|Fire Mastery]] | * [[Fire Mastery (Brute/Tanker)|Fire Mastery]] | ||
* [[Ice Mastery (Brute/Tanker)|Ice Mastery]] | * [[Ice Mastery (Brute/Tanker)|Ice Mastery]] | ||
* [[ | * [[Psionic Mastery]] | ||
| heading 4 = | | heading 4 = |
Latest revision as of 22:54, 29 February 2024
Tanker | |
---|---|
Primary | Defense |
Secondary | Melee |
Inherent | Gauntlet |
Base HP | 1874.1 |
Max HP | 3534 |
Primary Sets | 11 |
Secondary Sets | 22 |
Epic Power Pools | 10 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
Tanker Stats
- Survivability
-
10
- Melee Damage
-
7
- Ranged Damage
-
2
- Crowd Control
-
5
- Support
-
3
- Pets
-
2
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Powers
- Gauntlet taunts the target of Tankers' attacks and enemies nearby, increases the Radius of most AoEs by 50% and the target cap from 10 to 16, and the Arc of most Cones by 50% and the target cap from 6 to 10.
Historical
- Tankers have been in the game since Issue 0, originally a City of Heroes archetype. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Their original secondary powersets were Battle Axe, Energy Melee, Fiery Melee, Ice Melee, Stone Melee, Super Strength, and War Mace.
- Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
- Kinetic Melee was added to the game with Going Rogue.
- Bruising was added to the Tier 1 power of all secondary power sets for Tankers in Issue 18.
- The Patron Power Pools were made available to Tankers in Issue 18.
- Super Reflexes and Martial Arts were proliferated to Tankers in Issue 21.
- Street Justice was added to the game on October 4, 2011.
- Titan Weapons was added to the game on December 6, 2011.
- Staff Fighting was added to the game on April 17, 2012.
- Bio Armor, Psionic Melee, Radiation Armor, Radiation Melee, and Savage Melee were added to the game in Issue 25.
- Claws, Katana, and Spines were proliferated to Tankers in Issue 25.
- Bruising was removed, Gauntlet was redesigned, and Tanker Damage Scale and Damage Cap were increased in Issue 26, Page 4.
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file