FullRelight (Slash Command): Difference between revisions

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==Slash command==
==Slash command==
{{SlashCommandArticle|command=fullRelight|note=Do not cap number of world object vertices to relight per frame}}
{{SlashCommandArticle|command=fullRelight|options=[0-1]|note=Do not cap number of world object vertices to relight per frame}}
 
* 0 = disabled, 1 = enabled
* Default setting is 0 (disable).
 


Vertex lighting calculates the illumination only at the vertices of meshes and interpolates the vertex values over the rest of the surface.
Vertex lighting calculates the illumination only at the vertices of meshes and interpolates the vertex values over the rest of the surface.


This is a graphics setting that has to do with rendering and lighting 3D objects in game. "Vertices" are merely corners of any 3D shape. The more vertices that are lit per frame, the greater the graphics quality. However, the greater the number of vertices there are lit, the harder your computer has to work. There is a trade off in frame rates. It's not recommended to uncap the limit of how many vertices can be lit unless you have the hardware that can handle it.  
This is a graphics setting that has to do with rendering and lighting 3D objects in game. "Vertices" are merely corners of any 3D shape. The more vertices that are lit per frame, the greater the graphics quality. However, the greater the number of vertices that are lit, the harder your computer has to work. There is a trade off in frame rates. It's not recommended to uncap the limit of how many vertices can be lit unless you have the hardware that can handle it.  
 
Some experts recommend keeping the vertex count below 200,000 and 3,000,000 per frame... but those numbers can vary widely depending on the hardware and software running a game. The default for City of Heroes is 5000.
 


Some experts recommend keeping the vertex count below 200,000 and 3,000,000 per frame... but those numbers can vary widely depending on the hardware and software running a game.  
==Command Line Parameter==
The command can be made more or less permanent by running it automatically at log-in as a [[Command Line Parameters|Command Line Parameter]]. For example, <code>-fullrelight</code>




==Example==
==Example==
  /fullRelight
  /fullRelight 1
 
==Also==
* {{slashcommand|MaxColorTrackerVerts}}
 
 
{{Navbox Graphic Commands}}
{{Navbox Command Line Parameters}}
 
[[Category:Slash Commands]]
[[Category:Graphic Commands]]
[[Category:Command Line Parameters]]

Latest revision as of 03:03, 24 June 2023

Slash command

/fullRelight [0-1]

Do not cap number of world object vertices to relight per frame

  • 0 = disabled, 1 = enabled
  • Default setting is 0 (disable).


Vertex lighting calculates the illumination only at the vertices of meshes and interpolates the vertex values over the rest of the surface.

This is a graphics setting that has to do with rendering and lighting 3D objects in game. "Vertices" are merely corners of any 3D shape. The more vertices that are lit per frame, the greater the graphics quality. However, the greater the number of vertices that are lit, the harder your computer has to work. There is a trade off in frame rates. It's not recommended to uncap the limit of how many vertices can be lit unless you have the hardware that can handle it.

Some experts recommend keeping the vertex count below 200,000 and 3,000,000 per frame... but those numbers can vary widely depending on the hardware and software running a game. The default for City of Heroes is 5000.


Command Line Parameter

The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For example, -fullrelight


Example

/fullRelight 1

Also