List of Command Line Parameters: Difference between revisions

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{{wip|date=2023-06-21|note='''Editor's Note: All the commands listed here are undergoing testing to find out if they are indeed user level command line parameters (or some other form of command), whether or not they work, and to determine if they are dangerous to use. Please ignore this page until testing has completed (at that time this work in progress notification will be taken down).'''}}
This is a list of user level [[Command Line Parameters]] that players have access to use while launching City of Heroes/Villains, in alphabetical order. In cases where the command line parameter can also be used as a [[slash command]], the launch parameters will link to the slash command page.
This is a list of user level [[Command Line Parameters]] that players have access to use while launching City of Heroes/Villains, in alphabetical order. In cases where the command line parameter can also be used as a [[slash command]], the launch parameters will link to the slash command page.


[[File:City_of_Heroes-star-icon50x50.png|right|top|Ka-Pow!]]
[[File:City_of_Heroes-star-icon50x50.png|right|top|Ka-Pow!]]
== Working Command Line Parameters        ★ = Using slash Command page         ✅ = Need to Check ==
== Working Command Line Parameters ==
{| class="wikitable" width="99%"
{| class="wikitable" width="99%"
! colspan=2 style="text-align:center;" |
! colspan=2 style="text-align:center;" |
Line 10: Line 8:
| Width="25%" | {{launchparam|assetpath|options}}
| Width="25%" | {{launchparam|assetpath|options}}
| Points the game client to the piggs folders, in load order.
| Points the game client to the piggs folders, in load order.
|-
| {{launchparam|ati_stencil_leak}} ✅
| enable stencil FBO's which causes memory leaks on ATI GPUs. (Command removed. Dev Note: // TODO: Remove this once ATI memory leak regarding glEnable(GL_POLYGON_STIPPLE) in rt_shadow.c is fixed (11/06/09))
|-
| {{launchparam|ati_stipple_leak|<int>}} &#x2705;
| Enable call to glEnable(GL_POLYGON_STIPPLE) which causes memory leaks on ATI GPUs. (Command removed. Dev Note: // TODO: Remove this once ATI memory leak regarding glEnable(GL_POLYGON_STIPPLE) in rt_shadow.c is fixed (11/06/09))
|-
|-
| {{launchparam|auth}}
| {{launchparam|auth}}
| Auth server IP string.
| Auth server IP string.
|-
| {{launchparam|autoperf}} &#x2705;
| Automatically change world detail for performance
|-
|-
| {{launchparam|compatiblecursors}} &bigstar;
| {{launchparam|compatiblecursors}}
| Enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
| Enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
|-
|-
Line 35: Line 24:
| Start playing the specified demo file.
| Start playing the specified demo file.
|-
|-
| {{launchparam|enablevbos}} &bigstar;
| {{launchparam|enablevbos}}
| Turns on vertex buffer object extension
| Turns on vertex buffer object extension
|-
|-
| {{launchparam|exitlaunch}} &bigstar;
| {{launchparam|exitlaunch}}
| Set program to run when game exits.
| Set program to run when game exits.
|-
|-
| {{launchparam|fullRelight}} &bigstar;
| {{launchparam|fullRelight}}
| Do not cap number of relit vertices per frame.
| Do not cap number of relit vertices per frame.
|-
|-
| {{launchparam|fullscreen}} &bigstar;
| {{launchparam|fullscreen}}
| Sets video mode to fullscreen.
| Sets video mode to fullscreen.
|-
|-
Line 53: Line 42:
| Enables existing installs of the game client to find certain files when you aren't launching the game with Tequila, Island Rum, or the Homecoming launcher.
| Enables existing installs of the game client to find certain files when you aren't launching the game with Tequila, Island Rum, or the Homecoming launcher.
|-
|-
| {{launchparam|lodbias}} &bigstar;
| {{launchparam|lodbias}}
| Multiplier for LOD (Loss of Detail) distances for entities (alters the Character Detail setting in Options).
| Multiplier for LOD (Loss of Detail) distances for entities (alters the Character Detail setting in Options).
|-
|-
| {{launchparam|maxfps}} &bigstar;
| {{launchparam|maxfps}}
| Sets the maximum limit for frames per second that a player's [[client]] can utilize, whether the game is in focus or not.
| Sets the maximum limit for frames per second that a player's [[client]] can utilize, whether the game is in focus or not.
|-
|-
| {{launchparam|maxInactiveFps}} &bigstar;
| {{launchparam|maxInactiveFps}}
| Limits max frames per second while the game is not in the foreground.
| Limits max frames per second while the game is not in the foreground.
|-
|-
| {{launchparam|maxtexunits}} &bigstar;
| {{launchparam|maxrtframes}}
| How many frames ahead to allow buffering.
|-
| {{launchparam|maxtexunits}}
| Limits number of textures used, set to 4 to emulate GF 4/5 path
| Limits number of textures used, set to 4 to emulate GF 4/5 path
|-
|-
| {{launchparam|mtu}}
| {{launchparam|mtu}}
| Sets the mtu size for client-generated packets (command line option).
| Sets the mtu size for client-generated packets (command line option).
|-
| {{launchparam|neterrorcorrection|[0-2]}}
| Adjusts network error correction limits.
|-
|-
| {{launchparam|noATI}}
| {{launchparam|noATI}}
| Disables use of R200 shader path, uses only ARB shaders instead.
| Disables use of R200 shader path, uses only ARB shaders instead.
|-
| {{launchparam|noBump}}
| Disable bump maps by forcing unperturbed normal.
|-
|-
| {{launchparam|nodebug}}
| {{launchparam|nodebug}}
| Turns off error printing.
| Turns off error printing.
|-  
|-  
| {{launchparam|nohdr}} &#x2705;
| {{launchparam|noHDR}}
| Disable HDR lighting effects.
| Disable HDR lighting effects.
|-
| {{launchparam|nojpg}} &#x2705;
| Disables saving of .JPG files in image server mode
|-
| {{launchparam|nolastauthor}} &#x2705;
| turns off error printing (non-functional)
|-
| {{launchparam|nominidump}} &#x2705;
| disables writing of a minidump upon crash (non-functional)
|-
|-
| {{launchparam|noNV}}
| {{launchparam|noNV}}
Line 94: Line 83:
| {{launchparam|nooverride}}
| {{launchparam|nooverride}}
| Disallows override files.
| Disallows override files.
|-
| {{launchparam|noparticles}}
| Turn off particle graphics.
|-
|-
| {{launchparam|noPBuffers}}
| {{launchparam|noPBuffers}}
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| Turns off pixel shaders.
| Turns off pixel shaders.
|-
|-
| {{launchparam|nopopup}} &bigstar;
| {{launchparam|nopopup}}
| Enable or disable popup error dialogs.
| Enable or disable popup error dialogs.
|-
|-
| {{launchparam|norenderthread}}
| {{launchparam|norenderthread}}
| Tell the client not to use a separate thread for rendering graphics.
| Tell the client not to use a separate thread for rendering graphics.
|-
| {{launchparam|nosunflare}}
| Disables sun flare for performance debugging.
|-
|-
| {{launchparam|noRTT}}
| {{launchparam|noRTT}}
| Disables RTT PBuffers.
| Disables RTT PBuffers.
|-  
|-  
| {{launchparam|nothread}} &#x2705;
| {{launchparam|nothread}}
| Disables threaded texture loading
| Disables threaded texture loading
|-
|-
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| Set profile for launching the game (live / diag / beta / pre).
| Set profile for launching the game (live / diag / beta / pre).
|-
|-
| {{launchparam|profiling_memory}} &bigstar;
| {{launchparam|profiling_memory}}
| Set the number of mb of memory to use for profiling.
| Set the number of mb of memory to use for profiling.
|-
|-
| {{launchparam|project}}
| {{launchparam|project}}
| Set project registry key (coh / cohtest / cohbeta).
| Set project registry key (coh / cohtest / cohbeta).
|-
| {{launchparam|reduce_min}} &#x2705;
| Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)
|-
|-
| {{launchparam|reduce_mip}} &bigstar;
| {{launchparam|reduce_mip}}
| Reduces the resolution of textures to only use the reduced (mip-map) textures.  must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
| Reduces the resolution of textures to only use the reduced (mip-map) textures.  must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
|-  
|-  
| {{launchparam|renderscale}} &#x2705;
| {{launchparam|renderscale}}
| Changes the scale at which the 3D world is rendered relative to your screen size
| Changes the scale at which the 3D world is rendered relative to your screen size
|-  
|-  
| {{launchparam|renderscalefilter}} &#x2705;
| {{launchparam|renderscalefilter}}
| Changes method of filtering used in renderscaling
| Changes method of filtering used in renderscaling
|-  
|-  
| {{launchparam|renderscalex}} &#x2705;
| {{launchparam|renderscalex}}
| Changes the horizontal scale at which the 3D world is rendered relative to your screen size
| Changes the horizontal scale at which the 3D world is rendered relative to your screen size
|-  
|-  
| {{launchparam|renderscaley}} &#x2705;
| {{launchparam|renderscaley}}
| Changes the vertical scale at which the 3D world is rendered relative to your screen size
| Changes the vertical scale at which the 3D world is rendered relative to your screen size
|-  
|-  
| {{launchparam|rendersize}} &#x2705;
| {{launchparam|rendersize}}
| Changes the size at which the 3D world is rendered
| Changes the size at which the 3D world is rendered
|-
|-
| {{launchparam|renderthread}}
| {{launchparam|renderthread}}
| Tell the client to use a separate thread for rendering graphics.
| Tell the client to use a separate thread for rendering graphics.
|-
| {{launchparam|runnerdebug}} &#x2705;
| Enable limited debugging for a possible critter run-away bug
|-
|-
| {{launchparam|screen}} &bigstar;
| {{launchparam|screen}}
| Sets x and y screen dimensions.
| Sets x and y screen dimensions.
|-
| {{launchparam|shaderdetail|0-2}} &#x2705;
| Changes the shader detail level. Default = 0
|-
|-
| {{launchparam|shader_init_logging}}
| {{launchparam|shader_init_logging}}
| Set to 1 to view shader initialization details in the console.
| Set to 1 to view shader initialization details in the console.
|-
| {{launchparam|shader_optimization}} &#x2705;
| Values: 0-3, or -1 to return to default. Causes shaders to reload with the new optimization hint.
|-
| {{launchparam|shadowvol|0-4}} &#x2705;
| Controls whether or not shadow volumes are drawn. 0 = off, default, 1 = green shadows, 2 = no shadows, 3 = white shadows, 4 = blue shadows. Dev comment: //disabled for now
|-
| {{launchparam|sliClear|number}} &#x2705;
| Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).
|-
| {{launchparam|sliFBOs|number}} &#x2705;
| Number of SLI/CF framebuffers to allocate (1 to disable).
|-
| {{launchparam|sliLimit|number}} &#x2705;
| Limit number of SLI/CF frames to allow in parallel (0 to disable limiter).
|-
|-
| {{launchparam|stopinactivedisplay}} &bigstar;
| {{launchparam|stopinactivedisplay}}
| Stops rendering when the game is not the foreground application.
| Stops rendering when the game is not the foreground application.
|-  
|-
| {{launchparam|soundDebugName}} &#x2705;
| {{launchparam|supporthardwarelights}}
| name of sound to debug (will only play this sound name)
| Enable support for AlienFX/LightFX case lights.
|-
| {{launchparam|splatShadowBias}} &#x2705;
| Change how far from the camera to give people shadows. //scales distance to draw entitys' splat shadow.
|-
| {{launchparam|ss|boolean}} &#x2705;
| Controls whether or not simple shadows are drawn
|-
|-
| {{launchparam|texwordeditor}}
| {{launchparam|texwordeditor}}
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| {{launchparam|useARBassembly}}
| {{launchparam|useARBassembly}}
| Forces use of arb assembly shader path.
| Forces use of arb assembly shader path.
|-
| {{launchparam|usebumpmaps}} &#x2705;
| Use bumpmaps
|-
|-
| {{launchparam|usecelshader}} &bigstar;
| {{launchparam|usecelshader}}
| Enables or disables the cel shader graphics setting.
| Enables or disables the cel shader graphics setting.
|-
|-
Line 215: Line 177:
| Use CG shaders instead of ARB.
| Use CG shaders instead of ARB.
|-  
|-  
| {{launchparam|useFBOs}} &#x2705;
| {{launchparam|useFBOs}}
| Use FBOs, if supported, for off-screen rendering
| Use FBOs, if supported, for off-screen rendering
|-
|-
| {{launchparam|usefp}}
| {{launchparam|usefp}}
| Use a floating point render target for HDR lighting effects if available.
| Use a floating point render target for HDR lighting effects if available.
|-
| {{launchparam|useMRTs}} &#x2705;
| Use MRTs, for DoF effect debugging
|-
| {{launchparam|usenvfence|number}} &#x2705;
| Use NV fences instead of ARB queries.
|-
|-
| {{launchparam|usePBuffers}}
| {{launchparam|usePBuffers}}
| Force use of PBuffers even if on a suspected unsupported video card.  
| Force use of PBuffers even if on a suspected unsupported video card.  
|-  
|-  
| {{launchparam|userenderscale}} &#x2705;
| {{launchparam|userenderscale}}
| Enables/disables render scaling feature
| Enables/disables render scaling feature
|-
|-
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| Forces use of texture_env_combine shader path.
| Forces use of texture_env_combine shader path.
|-
|-
| {{launchparam|vis_scale}} &bigstar;
| {{launchparam|vis_scale}}
| Controls draw distance for World Detail (1.0=default).
| Controls draw distance for World Detail (1.0=default).
|}
|}
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| Width="25%" | {{launchparam|assert_on_bs_errors}}
| Width="25%" | {{launchparam|assert_on_bs_errors}}
| Tells debug dbid's client to assert on a BS error (non-functional). This was commented out by the devs in the cmdserver list, so was most likely removed.
| Tells debug dbid's client to assert on a BS error (non-functional). This was commented out by the devs in the cmdserver list, so was most likely removed.
|-
| {{launchparam|ati_stencil_leak}}
| enable stencil FBO's which causes memory leaks on ATI GPUs. (Command removed. Dev Note: // TODO: Remove this once ATI memory leak regarding glEnable(GL_POLYGON_STIPPLE) in rt_shadow.c is fixed (11/06/09))
|-
| {{launchparam|ati_stipple_leak|<int>}}
| Enable call to glEnable(GL_POLYGON_STIPPLE) which causes memory leaks on ATI GPUs. (Command removed. Dev Note: // TODO: Remove this once ATI memory leak regarding glEnable(GL_POLYGON_STIPPLE) in rt_shadow.c is fixed (11/06/09))
|-
|-
| Width="25%" | {{launchparam|authserver}}
| {{launchparam|authserver}}
| The IP address for the authorization server for user/password login. (Removed)
| The IP address for the authorization server for user/password login. (Removed)
|-
|-
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| {{launchparam|noARBfp}}
| {{launchparam|noARBfp}}
| Disables use of ARBfp shader path, uses vendor-specific fragment shaders instead. (crashes game client)
| Disables use of ARBfp shader path, uses vendor-specific fragment shaders instead. (crashes game client)
|-
| {{launchparam|noJPG}}
| Disables saving of .JPG files in image server mode. Probably a dev command.
|-
| {{launchparam|nolastauthor}}
| turns off error printing (non-functional)
|-
| {{launchparam|nominidump}}
| disables writing of a minidump upon crash (non-functional)
|-
|-
| {{launchparam|noStencilShadows}}
| {{launchparam|noStencilShadows}}
Line 310: Line 281:
| {{launchparam|R200}}
| {{launchparam|R200}}
| Forces R200 rendering path. (crashes game client)
| Forces R200 rendering path. (crashes game client)
|-
| {{launchparam|runnerdebug}}
| Enable limited debugging for a possible critter run-away bug (probably a dev command)
|-
|-
| {{launchparam|safemode|number}}
| {{launchparam|safemode|number}}
Line 319: Line 293:
| {{launchparam|setregion}}
| {{launchparam|setregion}}
| Sets one of two "regions" for the game client: EU and NA. Default value is empty or N/A, meaning the "world" region. (non-functional for players)
| Sets one of two "regions" for the game client: EU and NA. Default value is empty or N/A, meaning the "world" region. (non-functional for players)
|-
| {{launchparam|shaderdetail|0-2}}
| Changes the shader detail level. Default = 0
|-
| {{launchparam|shader_optimization}}
| Values: 0-3, or -1 to return to default. Causes shaders to reload with the new optimization hint.
|-
| {{launchparam|shadowvol|0-4}}
| Controls whether or not shadow volumes are drawn. 0 = off, default, 1 = green shadows, 2 = no shadows, 3 = white shadows, 4 = blue shadows. Dev comment: //disabled for now
|-
| {{launchparam|splatShadowBias}}
| Change how far from the camera to give people shadows. //scales distance to draw entitys' splat shadow. (appears to have no effect)
|-
| {{launchparam|sliClear|number}}
| Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).
|-
| {{launchparam|sliFBOs|number}}
| Number of SLI/CF framebuffers to allocate (1 to disable).
|-
| {{launchparam|sliLimit|number}}
| Limit number of SLI/CF frames to allow in parallel (0 to disable limiter).
|-
| {{launchparam|soundDebugName}}
| name of sound to debug (will only play this sound name)
|-
| {{launchparam|ss|boolean}}
| Controls whether or not simple shadows are drawn (appears to have no effect)
|-
|-
| {{launchparam|testgameprogress}}
| {{launchparam|testgameprogress}}
| Test the progress of the game. (Non-functional for players)
| Test the progress of the game. (Non-functional for players)
|-
| {{launchparam|usebumpmaps}}
| Use bumpmaps
|-
| {{launchparam|usenvfence|number}}
| Use NV fences instead of ARB queries.
|-
| {{launchparam|useMRTs}}
| Use MRTs, for DoF effect debugging
|-
|-
| {{launchparam|verify}}
| {{launchparam|verify}}
Line 327: Line 337:


|}
|}
It's possible that many of these command line parameters work, but how to get them to work is currently unknown. Maybe you'd have better luck in figuring some of these out? We could use your help...
Most of these command line parameters are dead, depreciated, or obsolete. However, there are a few unknowns in the group whose function is a mystery (probably because they're dev commands).
 


'''Note:''' Commands that are colored red merely indicate that the command does not have an individual wiki page.


'''Notes:'''
* Commands that are colored red merely indicate that the command does not have an individual wiki page.
* Most graphics commands can also be used as command line parameters.





Latest revision as of 05:30, 20 February 2024

This is a list of user level Command Line Parameters that players have access to use while launching City of Heroes/Villains, in alphabetical order. In cases where the command line parameter can also be used as a slash command, the launch parameters will link to the slash command page.

Ka-Pow!

Working Command Line Parameters

-assetpath options Points the game client to the piggs folders, in load order.
-auth Auth server IP string.
-compatiblecursors Enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
-console Turns on debug console (where printfs go).
-CoV Sets your login theme to city of villains with launch parameters.
-demoplay Start playing the specified demo file.
-enablevbos Turns on vertex buffer object extension
-exitlaunch Set program to run when game exits.
-fullRelight Do not cap number of relit vertices per frame.
-fullscreen Sets video mode to fullscreen.
-gfxreset Resets all graphics settings and launches the game in windowed mode.
-legacylayout Enables existing installs of the game client to find certain files when you aren't launching the game with Tequila, Island Rum, or the Homecoming launcher.
-lodbias Multiplier for LOD (Loss of Detail) distances for entities (alters the Character Detail setting in Options).
-maxfps Sets the maximum limit for frames per second that a player's client can utilize, whether the game is in focus or not.
-maxInactiveFps Limits max frames per second while the game is not in the foreground.
-maxrtframes How many frames ahead to allow buffering.
-maxtexunits Limits number of textures used, set to 4 to emulate GF 4/5 path
-mtu Sets the mtu size for client-generated packets (command line option).
-neterrorcorrection [0-2] Adjusts network error correction limits.
-noATI Disables use of R200 shader path, uses only ARB shaders instead.
-noBump Disable bump maps by forcing unperturbed normal.
-nodebug Turns off error printing.
-noHDR Disable HDR lighting effects.
-noNV Disables use of NV1X/NV2X shader path, uses only ARB shaders instead.
-no_nv_clip Disable using nvidia specific vertex profiles for user clipping. (use on command line).
-nooverride Disallows override files.
-noparticles Turn off particle graphics.
-noPBuffers Disables PBuffers. Active.
-noperforce Disable perforce usage for life of the app.
-nopixshaders Turns off pixel shaders.
-nopopup Enable or disable popup error dialogs.
-norenderthread Tell the client not to use a separate thread for rendering graphics.
-nosunflare Disables sun flare for performance debugging.
-noRTT Disables RTT PBuffers.
-nothread Disables threaded texture loading
-noversioncheck Allow connecting to wrong version of mapserver.
-pbuftest Thrash PBuffers.
-port Sets a network port.
-profile Set profile for launching the game (live / diag / beta / pre).
-profiling_memory Set the number of mb of memory to use for profiling.
-project Set project registry key (coh / cohtest / cohbeta).
-reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures. must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
-renderscale Changes the scale at which the 3D world is rendered relative to your screen size
-renderscalefilter Changes method of filtering used in renderscaling
-renderscalex Changes the horizontal scale at which the 3D world is rendered relative to your screen size
-renderscaley Changes the vertical scale at which the 3D world is rendered relative to your screen size
-rendersize Changes the size at which the 3D world is rendered
-renderthread Tell the client to use a separate thread for rendering graphics.
-screen Sets x and y screen dimensions.
-shader_init_logging Set to 1 to view shader initialization details in the console.
-stopinactivedisplay Stops rendering when the game is not the foreground application.
-supporthardwarelights Enable support for AlienFX/LightFX case lights.
-texwordeditor Edit the text layout for translatable textures.
-uiskin Sets your preferred login theme.
-useARBassembly Forces use of arb assembly shader path.
-usecelshader Enables or disables the cel shader graphics setting.
-useCG Use CG shaders instead of ARB.
-useFBOs Use FBOs, if supported, for off-screen rendering
-usefp Use a floating point render target for HDR lighting effects if available.
-usePBuffers Force use of PBuffers even if on a suspected unsupported video card.
-userenderscale Enables/disables render scaling feature
-useTexEnvCombine Forces use of texture_env_combine shader path.
-vis_scale Controls draw distance for World Detail (1.0=default).






They're dead, Jim!

Unknown or Non-functional Command Line Parameters

 
-assert_on_bs_errors Tells debug dbid's client to assert on a BS error (non-functional). This was commented out by the devs in the cmdserver list, so was most likely removed.
-ati_stencil_leak enable stencil FBO's which causes memory leaks on ATI GPUs. (Command removed. Dev Note: // TODO: Remove this once ATI memory leak regarding glEnable(GL_POLYGON_STIPPLE) in rt_shadow.c is fixed (11/06/09))
-ati_stipple_leak <int> Enable call to glEnable(GL_POLYGON_STIPPLE) which causes memory leaks on ATI GPUs. (Command removed. Dev Note: // TODO: Remove this once ATI memory leak regarding glEnable(GL_POLYGON_STIPPLE) in rt_shadow.c is fixed (11/06/09))
-authserver The IP address for the authorization server for user/password login. (Removed)
-dxt5nm_normal_maps 1 = use dxt5nm cvompressed normal maps, 0 = use dxt5 normal maps (old mode).
-forcecrashcheck Disabled. Used to be part of the verify files routine after the game client crashed.
-ignorebaddrivers Issue 25: The -ignoreBadDrivers command line parameter will hide the popup and warnings about your drivers being out of date. You will still get a warning if the driver is in a (very small) list of drivers that are known to cause problems.
-launcher Tells the game that the client was started with the NCsoft Launcher instead of the CohUpdater.
-launchedfromsteam Tells the game that the client was started with the Valve Steam launcher. If so, the Steam SDK is initialized.
-lwc LWC = "Light Weight Client". (crashes game client)
-noARBfp Disables use of ARBfp shader path, uses vendor-specific fragment shaders instead. (crashes game client)
-noJPG Disables saving of .JPG files in image server mode. Probably a dev command.
-nolastauthor turns off error printing (non-functional)
-nominidump disables writing of a minidump upon crash (non-functional)
-noStencilShadows Command line option to disable stencil shadows.
-novbos Turns off vertex buffer object extension. (crashes game client)
-noverify Skip verify. This command prevented the CohUpdater from verifying files. Although not disabled, the command now has little or no functionality since the Homecoming Launcher now performs the file verification function.
-NV1X Forces NV1X rendering path. GPU-acceleration of a style of 2D graphics known as path rendering all CUDA-capable NVIDIA GPUs (crashes game client on system with non-Nvidia GPU)
-NV2X Forces NV2X rendering path. (crashes game client on system with non-Nvidia GPU)
-patchdir Command removed by Homecoming in Issue 26 Page 5.
-patchversion Command removed by Homecoming in Issue 26 Page 5.
-priorityBoost Set the game process priority to Above Normal rather than Normal when running in the foreground.
-profile_spikes Save profiles of any frame longer than the specified time in ms. (non-functional)
-R200 Forces R200 rendering path. (crashes game client)
-runnerdebug Enable limited debugging for a possible critter run-away bug (probably a dev command)
-safemode number Forces most compatible graphics and audio settings. (non-functional)
-setlocale Command line argument to change the locale of the game client. (Non-functional for players). See /playerlocale for more info.
-setregion Sets one of two "regions" for the game client: EU and NA. Default value is empty or N/A, meaning the "world" region. (non-functional for players)
-shaderdetail 0-2 Changes the shader detail level. Default = 0
-shader_optimization Values: 0-3, or -1 to return to default. Causes shaders to reload with the new optimization hint.
-shadowvol 0-4 Controls whether or not shadow volumes are drawn. 0 = off, default, 1 = green shadows, 2 = no shadows, 3 = white shadows, 4 = blue shadows. Dev comment: //disabled for now
-splatShadowBias Change how far from the camera to give people shadows. //scales distance to draw entitys' splat shadow. (appears to have no effect)
-sliClear number Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).
-sliFBOs number Number of SLI/CF framebuffers to allocate (1 to disable).
-sliLimit number Limit number of SLI/CF frames to allow in parallel (0 to disable limiter).
-soundDebugName name of sound to debug (will only play this sound name)
-ss boolean Controls whether or not simple shadows are drawn (appears to have no effect)
-testgameprogress Test the progress of the game. (Non-functional for players)
-usebumpmaps Use bumpmaps
-usenvfence number Use NV fences instead of ARB queries.
-useMRTs Use MRTs, for DoF effect debugging
-verify Although not disabled, the command now has little or no functionality since the Homecoming Launcher now performs the file verification function. Dev Notes: // This function is needed if we launch from NcLauncher because Launcher does not validate the installation before running. COHUpdater does a validate so we don't do another here in that case. Enable this block if only want to verify when -verify passed on command line.

† Most of these command line parameters are dead, depreciated, or obsolete. However, there are a few unknowns in the group whose function is a mystery (probably because they're dev commands).


Notes:

  • Commands that are colored red merely indicate that the command does not have an individual wiki page.
  • Most graphics commands can also be used as command line parameters.