List of Command Line Parameters: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 335: Line 335:
|}
|}


{{launchparam|vis_scale}}
{{launchparam|wdw_load}}





Revision as of 21:37, 22 June 2023

This is a list of user level Command Line Parameters that players have access to use while launching City of Heroes/Villains, in alphabetical order. In cases where the command line parameter can also be used as a slash command, the launch parameters will link to the slash command page.

Ka-Pow!

Working Command Line Parameters

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

0-9

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A
-assetpath options Points the game client to the piggs folders, in load order
-legacylayout Enables existing installs of the game client to find certain files when you aren't launching the game with Tequila, Island Rum, or the Homecoming launcher.
-assetpath
-canskippraetoriantutorial
-clientage
-clientframe
-clientlooptimer
-compatiblecursors enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
-console
-CoV sets your login theme to city of villains with launch parameters.
-createmapimages
-cutscenecameramat
-demoplay name of demo to play back.
-desaturatedelay
-desaturatefadetime
-desaturateweight
-disablevbos
-dofullverify
-dxt5nm_normal_maps 1 = use dxt5nm cvompressed normal maps, 0 = use dxt5 normal maps (old mode).
-emailonassert
-enablevbos
-exitlaunch set program to run when game exits.
-forcecrashcheck
-forcefullrelight
-fullRelight do not cap number of relit vertices per frame.
-fullscreen sets video mode to fullscreen.
-fxsoundvolume
-gamemode
-gfxreset
-ignorebaddriver
-ignorebaddrivers
-imageServer
-inactivedisplay
-info
-launchedfromsteam
-launcher
-legacylayout
-loadbias
-lwc
-maxfps limits max frames per second.
-maximized
-maxInactiveFps limits max frames per second while the game is not in the foreground.
-maxtexunits
-minimalloading
-mtu sets the mtu size for client-generated packets (command line option).
-no_nv_clip disable using nvidia specific vertex profiles for user clipping. (use on command line).
-noARBfp disables use of arbfp shader path, uses vendor-specific fragment shaders instead.
-noATI disables use of r200 shader path, uses only arb shaders instead.
-nodebug turns off error printing.
-noNV disables use of nv1x/nv2x shader path, uses only arb shaders instead.
-nooverride disallows override files (command line option).
-noPBuffers
-noperforce
-nopixshaders
-nopopups
-norenderthread tell the client not to use a separate thread for rendering graphics.
-noStencilShadows
-novbos
-noverify
-NV1X forces nv1x rendering path.
-NV2X forces nv2x rendering path.
-packetmtu
-port
-priorityBoost
-profile_spikes save profiles of any frame longer than the specified time in ms.
-profile save a profile of the current frame for up to the specified number of frames.
-profiling_memory set the number of mb of memory to use for profiling.
-project set project registry key (coh / cohtest / cohbeta).
-R200 forces r200rendering path.
-reduce_mip reduces the resolution of textures to only use the reduced (mip-map) textures. must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
-refreshrate
-renderthread tell the client to use a separate thread for rendering graphics.
-safemode
-safemode forces most compatible graphics and audio settings.
-scene
-screen sets x and y screen dimensions. should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc.
-setlocale
-setregion
-skin
-skippraetoriantutorial
-soundmat
-steamisinitialized
-stopinactivedisplay stops rendering when the game is not the foreground application.
-testdisplayvalues
-testgameprogress
-testvec1
-testvec2
-testvec3
-testvec4
-texwordedit
-texwordeditor edit the text layout for translatable textures.
-trainingshard
-uiskin sets your preferred login theme with launch parameters.
-uiskinheroes
-uiskinpraetorians
-uiskinvillains
-usedxt5nmnormalmaps
-useARBassembly forces use of arb assembly shader path.
-usecelshader
-useCg use cg shaders instead of arb.
-usedlauncher
-usefp use a floating point render target for hdr lighting effects if available.
-useTexEnvCombine forces use of textureenvcombine shader path.
-verify
-viewcutscene
-vis_scale controls world detail 1.0=default.
-worldname






They're dead, Jim!

Unknown or Non-functional Command Line Parameters

 
-safemode number Forces most compatible graphics and audio settings. (non-functional)

† It's possible that many of these command line parameters work, but how to get them to work is currently unknown. Maybe you'd have better luck in figuring some of these out? We could use your help...