Sentinel: Difference between revisions
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|dam_melee=1.100 | |dam_melee=1.100 | ||
|dam_range=1.100 | |dam_range=1.100 | ||
|buff_dam_melee=0.100 | |||
|buff_def_melee=0.070 | |buff_def_melee=0.070 | ||
| | |buff_res_melee=0.070 | ||
|buff_tohit_melee=0.100 | |buff_tohit_melee=0.100 | ||
|debuff_dam_melee=0.070 | |||
|debuff_def_melee=0.070 | |debuff_def_melee=0.070 | ||
| | |debuff_res_melee=0.070 | ||
|debuff_tohit_melee=0.070 | |debuff_tohit_melee=0.070 | ||
|endmod_melee=1.000 | |endmod_melee=1.000 | ||
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|immob_melee=1.192 | |immob_melee=1.192 | ||
|kb_melee=2.077 | |kb_melee=2.077 | ||
|sleep_melee=1.192 | |sleep_melee=1.192 | ||
|slow_melee=1.000 | |slow_melee=1.000 | ||
|stun_melee=1.192 | |stun_melee=1.192 | ||
|taunt_melee=1.030 | |taunt_melee=1.030 | ||
|threat_melee= | |threat_melee=2.5 | ||
|buff_def_range= | |buff_dam_range=0.070 | ||
| | |buff_def_range=0.065 | ||
| | |buff_res_range=0.048 | ||
| | |buff_tohit_range=0.100 | ||
|debuff_def_range= | |debuff_dam_range=0.070 | ||
| | |debuff_def_range=0.070 | ||
|debuff_tohit_range= | |debuff_res_range=0.048 | ||
|endmod_range= | |debuff_tohit_range=0.070 | ||
|endmod_range=1.000 | |||
|fear_range= | |fear_range= | ||
|heal_range= | |heal_range= | ||
|immob_range= | |immob_range= | ||
|kb_range= | |kb_range= | ||
|sleep_range= | |sleep_range= | ||
|slow_range= | |slow_range= | ||
|stun_range= | |stun_range= | ||
|taunt_range= | |taunt_range= | ||
|threat_range= | |threat_range=2.5 | ||
|dam_res_max= | |dam_res_max= | ||
|dam_res_min= | |dam_res_min= |
Revision as of 06:04, 30 January 2024
This article is about the Archetype. For other uses, see Sentinel (Disambiguation).
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Defense |
Inherent | Opportunity |
Base HP | 1204.8 |
Max HP | 2088.3 |
Primary Sets | 15 |
Secondary Sets | 13 |
Epic Power Pools | 10 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Sentinel Stats
- Survivability
-
7
- Melee Damage
-
4
- Ranged Damage
-
7
- Crowd Control
-
2
- Support
-
2
- Pets
-
2
Power Sets
Primary Power Sets
A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Sentinel's secondary power sets are designed for defense. They are:
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
- Vulnerability lets a Sentinel periodically render an enemy vulnerable to damage from their entire team and reduces its resistance to control powers and debuffs.
Historical
- Sentinels were added to the game in Issue 25.
- Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in Issue 27, Page 5.
- Seismic Blast and Stone Armor were proliferated to Sentinels in Issue 27, Page 5.
See Also