UseFBOs (Command Line Parameter): Difference between revisions
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(Created page with "__NOTOC__ == Command Line Parameter== : {{launchparam|useFBOs|[0-1]}} Use FBOs, if supported, for off-screen rendering. * 0 = Disable, 1 = Enable * Default = 1 * The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. [https://en.w...") |
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* 0 = Disable, 1 = Enable | * 0 = Disable, 1 = Enable | ||
* Default = 1 | * Default = 1 | ||
* The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. [https://en.wikipedia.org/wiki/Framebuffer_object] | * The frame buffer object architecture (FBO) is an extension to [https://en.wikipedia.org/wiki/OpenGL OpenGL] for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. [https://en.wikipedia.org/wiki/Framebuffer_object] | ||
Latest revision as of 21:15, 4 January 2024
Command Line Parameter
- -useFBOs [0-1]
Use FBOs, if supported, for off-screen rendering.
- 0 = Disable, 1 = Enable
- Default = 1
- The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. [1]
Example
-useFBOs 1