Usefp (Slash Command): Difference between revisions
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* 0 = Disable floating point, 1 = Enable floating point. Default = 1. | * 0 = Disable floating point, 1 = Enable floating point. Default = 1. | ||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
* HDR must be enabled first using {{slashcommand|usehdr}} before the {{launchparam|usefp}} command will work. | |||
==Example== | |||
-usefp | |||
==Also== | |||
* {{slashcommand|Usehdr}} | |||
* {{launchparam|Usefp}} | |||
* {{launchparam|noHDR}} | |||
{{Navbox Graphic Commands}} | |||
{{Navbox Command Line Parameters}} | |||
[[Category:Graphic Commands]] | |||
[[Category:Command Line Parameters]] |
Revision as of 22:08, 19 February 2024
Slash Command
/usefp [0-1]
Use a floating point render target for HDR lighting effects if available.
- 0 = Disable floating point, 1 = Enable floating point. Default = 1.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
- HDR must be enabled first using /usehdr before the -usefp command will work.
Example
-usefp
Also