Usefp (Slash Command): Difference between revisions

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==Also==
==Also==
* {{slashcommand|Usehdr}}
* {{slashcommand|Usehdr}}
* {{launchparam|Usefp}}
* {{slashcommand|Usefp}}
* {{launchparam|noHDR}}
* {{launchparam|noHDR}}



Revision as of 22:10, 19 February 2024

Slash Command

/usefp [0-1]

Use a floating point render target for HDR lighting effects if available.

  • 0 = Disable floating point, 1 = Enable floating point. Default = 0.
  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
  • HDR must be enabled first using /usehdr before the -usefp command will work.


Example

-usefp


Also