Sentinel: Difference between revisions
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=== Inherent Power === | === Inherent Power === | ||
* [[Opportunity]] | * [[Opportunity]] | ||
== Historical == | |||
{{Historical|type=section|reason=change}} | |||
* Sentinels were added to the game in [[Issue 25]]. | |||
== See Also == | == See Also == |
Revision as of 04:55, 23 January 2021
This article is about the Archetype. For other uses, see Sentinel (Disambiguation).
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Defense |
Inherent | Opportunity |
Base HP | 1204.8 |
Max HP | 2088.3 |
Primary Sets | 15 |
Secondary Sets | 13 |
Epic Power Pools | 10 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Sentinel Stats
- Survivability
-
7
- Melee Damage
-
4
- Ranged Damage
-
7
- Crowd Control
-
2
- Support
-
2
- Pets
-
2
Power Sets
Primary Power Sets
- A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
- A Sentinel's secondary power sets are designed for defense. They are:
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
Historical
- Sentinels were added to the game in Issue 25.
See Also