List of Command Line Parameters: Difference between revisions

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| {{launchparam|demoplay}}
| {{launchparam|demoplay}}
| Start playing the specified demo file.
| Start playing the specified demo file.
|-
| {{launchparam|desaturatedelay}}
|
|-
| {{launchparam|desaturatefadetime}}
|
|-
| {{launchparam|desaturateweight}}
|
|-
| {{launchparam|disablevbos}}
|
|-
| {{launchparam|dofullverify}}
|
|-
| {{launchparam|emailonassert}}
|
|-
|-
| {{launchparam|enablevbos}} ★
| {{launchparam|enablevbos}} ★
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| {{launchparam|exitlaunch}} ★
| {{launchparam|exitlaunch}} ★
| Set program to run when game exits.
| Set program to run when game exits.
|-
| {{launchparam|forcecrashcheck}}
|
|-
| {{launchparam|forcefullrelight}}
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|-
|-
| {{launchparam|fullRelight}} ★
| {{launchparam|fullRelight}} ★
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| {{launchparam|fullscreen}} ★
| {{launchparam|fullscreen}} ★
| Sets video mode to fullscreen.
| Sets video mode to fullscreen.
|-
| {{launchparam|fxsoundvolume}}
|
|-
| {{launchparam|gamemode}}
|
|-
|-
| {{launchparam|gfxreset}}
| {{launchparam|gfxreset}}
| Resets all graphics settings and launches the game in windowed mode.
| Resets all graphics settings and launches the game in windowed mode.
|-
| {{launchparam|ignorebaddrivers}}
|
|-
| {{launchparam|imageServer}}
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|-
| {{launchparam|inactivedisplay}}
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|-
| {{launchparam|launchedfromsteam}}
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|-
|-
| {{launchparam|launcher}}
| {{launchparam|launcher}}
|
| Seems active. Not sure what it does.
|-
|-
| {{launchparam|legacylayout}}
| {{launchparam|legacylayout}}
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| {{launchparam|lodbias}} ★
| {{launchparam|lodbias}} ★
| Multiplier for LOD (Loss of Detail) distances for entities (alters the Character Detail setting in Options).
| Multiplier for LOD (Loss of Detail) distances for entities (alters the Character Detail setting in Options).
|-
| {{launchparam|lwc}}
|
|-
|-
| {{launchparam|maxfps}} ★
| {{launchparam|maxfps}} ★
| Sets the maximum limit for frames per second that a player's [[client]] can utilize, whether the game is in focus or not.
| Sets the maximum limit for frames per second that a player's [[client]] can utilize, whether the game is in focus or not.
|-
| {{launchparam|maximized}}
|
|-
|-
| {{launchparam|maxInactiveFps}} ★
| {{launchparam|maxInactiveFps}} ★
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| {{launchparam|maxtexunits}} ★
| {{launchparam|maxtexunits}} ★
| Limits number of textures used, set to 4 to emulate GF 4/5 path
| Limits number of textures used, set to 4 to emulate GF 4/5 path
|-
| {{launchparam|minimalloading}}
|
|-
|-
| {{launchparam|mtu}}
| {{launchparam|mtu}}
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| {{launchparam|no_nv_clip}}
| {{launchparam|no_nv_clip}}
| Disable using nvidia specific vertex profiles for user clipping. (use on command line).
| Disable using nvidia specific vertex profiles for user clipping. (use on command line).
|-
 
| {{launchparam|noARBfp}}
| Disables use of arbfp shader path, uses vendor-specific fragment shaders instead.
|-
|-
| {{launchparam|noATI}}
| {{launchparam|noATI}}
| Disables use of r200 shader path, uses only arb shaders instead.
| Disables use of R200 shader path, uses only ARB shaders instead. Active. Any effect?
|-
|-
| {{launchparam|nodebug}}
| {{launchparam|nodebug}}
| Turns off error printing.
| Turns off error printing. Any effect?
|-
|-
| {{launchparam|noNV}}
| {{launchparam|noNV}}
| Disables use of nv1x/nv2x shader path, uses only arb shaders instead.
| Disables use of NV1X/NV2X shader path, uses only ARB shaders instead. Any effect?
|-
|-
| {{launchparam|nooverride}}
| {{launchparam|nooverride}}
| Disallows override files (command line option).
| Disallows override files. Any effect?
|-
|-
| {{launchparam|noPBuffers}}
| {{launchparam|noPBuffers}}
|
| Active. Any effect?
|-
|-
| {{launchparam|noperforce}}
| {{launchparam|noperforce}}
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|-
|-
| {{launchparam|verify}}
| {{launchparam|verify}}
|
| Appears to have been disabled in game client, however the launcher has taken over this function.
|-
|-
| {{launchparam|viewcutscene}}
| {{launchparam|viewcutscene}}
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| {{launchparam|dxt5nm_normal_maps}}
| {{launchparam|dxt5nm_normal_maps}}
| 1 = use dxt5nm cvompressed normal maps, 0 = use dxt5 normal maps (old mode).
| 1 = use dxt5nm cvompressed normal maps, 0 = use dxt5 normal maps (old mode).
|-
| {{launchparam|forcecrashcheck}}
| Disabled. Used to be part of the verify files routine after the game client crashed.
|-
| {{launchparam|ignorebaddrivers}}
| Issue 25: The -ignoreBadDrivers command line parameter will hide the popup and warnings about your drivers being out of date. You will still get a warning if the driver is in a (very small) list of drivers that are known to cause problems.
|-
| {{launchparam|lwc}}
| Crashes the game client. LWC = Light Weight Client
|-
| {{launchparam|noARBfp}}
| Disables use of arbfp shader path, uses vendor-specific fragment shaders instead. Crashes game Client.
|-
|-
| {{launchparam|novbos}}
| {{launchparam|novbos}}
| Turns off vertex buffer object extension.
| Turns off vertex buffer object extension.
|-
| {{launchparam|verify}}
| Appears to have been disabled in game client, however the launcher has taken over this function.


|}
|}

Revision as of 06:10, 5 July 2023

This is a list of user level Command Line Parameters that players have access to use while launching City of Heroes/Villains, in alphabetical order. In cases where the command line parameter can also be used as a slash command, the launch parameters will link to the slash command page.

Ka-Pow!

Working Command Line Parameters        ★ = Using slash Command page

-assetpath options Points the game client to the piggs folders, in load order.
-auth Auth server IP string.
-compatiblecursors Enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
-console Turns on debug console (where printfs go).
-CoV Sets your login theme to city of villains with launch parameters.
-demoplay Start playing the specified demo file.
-enablevbos Turns on vertex buffer object extension
-exitlaunch Set program to run when game exits.
-fullRelight Do not cap number of relit vertices per frame.
-fullscreen Sets video mode to fullscreen.
-gfxreset Resets all graphics settings and launches the game in windowed mode.
-launcher Seems active. Not sure what it does.
-legacylayout Enables existing installs of the game client to find certain files when you aren't launching the game with Tequila, Island Rum, or the Homecoming launcher.
-lodbias Multiplier for LOD (Loss of Detail) distances for entities (alters the Character Detail setting in Options).
-maxfps Sets the maximum limit for frames per second that a player's client can utilize, whether the game is in focus or not.
-maxInactiveFps Limits max frames per second while the game is not in the foreground.
-maxtexunits Limits number of textures used, set to 4 to emulate GF 4/5 path
-mtu Sets the mtu size for client-generated packets (command line option).
-no_nv_clip Disable using nvidia specific vertex profiles for user clipping. (use on command line).
-noATI Disables use of R200 shader path, uses only ARB shaders instead. Active. Any effect?
-nodebug Turns off error printing. Any effect?
-noNV Disables use of NV1X/NV2X shader path, uses only ARB shaders instead. Any effect?
-nooverride Disallows override files. Any effect?
-noPBuffers Active. Any effect?
-noperforce
-nopixshaders
-nopopups
-norenderthread Tell the client not to use a separate thread for rendering graphics.
-noStencilShadows
-noverify
-noversioncheck Allow connecting to wrong version of mapserver.
-NV1X Forces nv1x rendering path.
-NV2X Forces nv2x rendering path.
-packetmtu
-patchdir
-patchversion
-port
-priorityBoost Set the game process priority to Above Normal rather than Normal when running in the foreground.
-profile_spikes Save profiles of any frame longer than the specified time in ms.
-profile Save a profile of the current frame for up to the specified number of frames.
-profiling_memory Set the number of mb of memory to use for profiling.
-project Set project registry key (coh / cohtest / cohbeta).
-R200 Forces r200rendering path.
-reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures. must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
-refreshrate
-renderthread Tell the client to use a separate thread for rendering graphics.
-scene
-screen Sets x and y screen dimensions.
-setlocale
-setregion
-skin
-skippraetoriantutorial
-soundmat
-steamisinitialized
-stopinactivedisplay Stops rendering when the game is not the foreground application.
-testdisplayvalues
-testgameprogress
-testvec1
-testvec2
-testvec3
-testvec4
-texwordedit
-texwordeditor Edit the text layout for translatable textures.
-trainingshard
-uiskin Sets your preferred login theme.
-usedxt5nmnormalmaps
-useARBassembly Forces use of arb assembly shader path.
-usecelshader Enables or disables the cel shader graphics setting.
-useCg Use cg shaders instead of arb.
-usedlauncher
-usefp Use a floating point render target for hdr lighting effects if available.
-useTexEnvCombine Forces use of texture_env_combine shader path.
-verify Appears to have been disabled in game client, however the launcher has taken over this function.
-viewcutscene
-vis_scale Controls draw distance for World Detail (1.0=default).
-worldname






They're dead, Jim!

Unknown or Non-functional Command Line Parameters

 
-safemode number Forces most compatible graphics and audio settings. (non-functional)
-dxt5nm_normal_maps 1 = use dxt5nm cvompressed normal maps, 0 = use dxt5 normal maps (old mode).
-forcecrashcheck Disabled. Used to be part of the verify files routine after the game client crashed.
-ignorebaddrivers Issue 25: The -ignoreBadDrivers command line parameter will hide the popup and warnings about your drivers being out of date. You will still get a warning if the driver is in a (very small) list of drivers that are known to cause problems.
-lwc Crashes the game client. LWC = Light Weight Client
-noARBfp Disables use of arbfp shader path, uses vendor-specific fragment shaders instead. Crashes game Client.
-novbos Turns off vertex buffer object extension.
-verify Appears to have been disabled in game client, however the launcher has taken over this function.

† It's possible that many of these command line parameters work, but how to get them to work is currently unknown. Maybe you'd have better luck in figuring some of these out? We could use your help...