Texwordeditor (Command Line Parameter)
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Command Line Parameter
- -texwordeditor [1] or filename
Edit the text layout for translatable textures.
- This command opens a window for the editing of translatable textures (images).
- If used without the option, 1, the game will append the 1 to the end of the command automatically.
- See the tables below for more information about using the TexWord editor:
Example
-texwordeditor
Default Keybindings | |
---|---|
Key | Command |
space | ++stretch |
c | ++colorpick |
j | layerunhideall |
tab | ++orig |
esc | quit |
m | menu |
rbutton | menu |
F5 | refresh |
F6 | ++usegl |
F7 | filesave |
lbutton | +lbutton |
lshift | +shift |
enter | apply |
ctrl+z | undo |
F12 | undo |
ctrl+y | redo |
shift+comma | fileloadnext 0 0 |
shift+period | fileloadnext 1 0 |
comma | fileloadnext 0 0 |
period | fileloadnext 1 0 |
1 | layerextents 1 |
2 | layerextents 2 |
3 | layerextents 3 |
4 | layerextents 4 |
5 | layerextents 5 |
6 | layerextents 6 |
7 | layerextents 7 |
8 | layerextents 8 |
9 | layerextents 9 |
Commands Used By TexWord Editor | ||
---|---|---|
Command | Argument Type | Argument Defined |
stretch | <int> | |
colorpick | <int> | |
orig | <int> | |
quit | <int> | |
menu | ||
create | <string> | |
layerinsert | <int> | layer_index |
layerclone | <int> | layer_index |
layercopyall | ||
layerpasteall | ||
layerswap | <int> <int> | layer_index layer_value |
layerdelete | <int> | layer_index |
layertype | <int> <int> | layer_index layer_value |
layername | <int> | layer_index |
layerhide | ||
layerunhideall | ||
layersolo | <int> | layer_index |
layerstretch | <int> <int> | layer_index layer_value |
layerimage | <int> <string> | layer_index string |
layertextchange | <int> | layer_index |
layerask | <int> <string> | layer_index string |
layercopysize | <int> <int> | layer_index layer_value |
layercopypos | <int> <int> | layer_index layer_value |
layercopyrot | <int> <int> | layer_index layer_value |
layerextents | <int> | layer_index |
layercolormode | <int> <int> | layer_index layer_value |
layercolorchange | <int> <int> | layer_index layer_value |
layeralphachange | <int> <int> <string> | layer_index layer_value string |
layerfont | <int> <string> | layer_index string |
layerfontstyle | <int> <string> <int> | layer_index string layer_value |
layersubinsert | <int> | layer_index |
layersubblend | <int> <int> | layer_index layer_value |
layersubblendweight | <int> <string> | layer_index string |
layerfilterinsert | <int> <int> | layer_index layer_filter_index |
layerfilterdelete | <int> <int> | layer_index layer_filter_index |
layerfiltertype | <int> <int> <int> | layer_index layer_filter_index layer_value |
layerfilterblend | <int> <int> <int> | layer_index layer_filter_index layer_value |
layerfilterstyle | <int> <int> <string> <string> | layer_index layer_filter_index string string |
layerfiltercolor | <int> <int> | layer_index layer_filter_index |
layerfilteralpha | <int> <int> <string> | layer_index layer_filter_index string |
size | <int> <int> | |
bgcolor | [0-3] | |
filesave | ||
filesavedynamic | ||
fileload | ||
fileloadname | <string> | string |
fileloadnext | <int> <int> | layer_value integer |
filesavelist | ||
fileprune | ||
filenew | ||
filecheckout | <string> | string |
filecheckin | <string> | string |
refresh | ||
lbutton | <int> | |
shift | <int> | |
hideText | <int> | |
apply | ||
undo | ||
redo | ||
color | [0-3] | |
usegl | <int> | textWords_useG1 |
Colors | |
---|---|
Key | Color |
0 | white |
1 | red |
2 | green |
3 | pale red |
4 | pale orange (layer types) |
5 | blue (enums) |
6 | orange |
7 | yellow (layer names) |
8 | cyan (Edit Extents) |
9 | purple (menu color) |
Editor's Note: This is all the information I could find in the game files, but without actually using this editor (which I haven't), explaining more about it is difficult. I mean, I don't even know what a "translatable texture" is? Hopefully this information will help someone get started, and if that's you, any chance you could flesh out this page?