Stopinactivedisplay (Slash Command): Difference between revisions
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__NOTOC__ | |||
==Slash Command== | ==Slash Command== | ||
{{SlashCommandArticle|command=stopinactivedisplay|options=[0-1]|note=Stops rendering when the game is not the foreground application.}} | {{SlashCommandArticle|command=stopinactivedisplay|options=[0-1]|note=Stops rendering when the game is not the foreground application.}} | ||
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==Example== | ==Example== | ||
/stopincativedisplay 1 | /stopincativedisplay 1 | ||
== See Also == | |||
* {{slashcommand|stopinactivedisplay}} | |||
* {{slashcommand|MaxInactiveFps}} | |||
* {{slashcommand|Maxfps}} | |||
* {{slashcommand|showfps}} | |||
* {{slashcommand|graphfps}} | |||
Latest revision as of 20:00, 29 February 2024
Slash Command
/stopinactivedisplay [0-1]
Stops rendering when the game is not the foreground application.
- 0 = Allows rendering when inactive (default)
- 1 = Stops rendering when inactive
- This command stops the rendering of all graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab).
- Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it.
- Chat messages appear to be stored in a buffer when /stopinactivedisplay is active and will appear in the chat window when the game again has focus (i.e., in the foreground).
- Like /MaxInactiveFps, this command if often used by multi-boxers to increase performance.
Command Line Parameter
The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For multi-boxers, this has the added benefit of automatically setting -stopinactivedisplay for every instance of the game that you run. For example, -stopinactivedisplay 1
.
Example
/stopincativedisplay 1
See Also