Stopinactivedisplay (Slash Command): Difference between revisions

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__NOTOC__
==Slash Command==
==Slash Command==
{{SlashCommandArticle|command=stopinactivedisplay|options=[0-1]|note=Stops rendering when the game is not the foreground application.}}
{{SlashCommandArticle|command=stopinactivedisplay|options=[0-1]|note=Stops rendering when the game is not the foreground application.}}
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* {{slashcommand|MaxInactiveFps}}
* {{slashcommand|MaxInactiveFps}}
* {{slashcommand|Maxfps}}
* {{slashcommand|Maxfps}}
* {{slashcommand|Maxmenufps}}
* {{slashcommand|showfps}}
* {{slashcommand|graphfps}}





Latest revision as of 20:00, 29 February 2024

Slash Command

/stopinactivedisplay [0-1]

Stops rendering when the game is not the foreground application.


  • 0 = Allows rendering when inactive (default)
  • 1 = Stops rendering when inactive
  • This command stops the rendering of all graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab).
  • Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it.
  • Chat messages appear to be stored in a buffer when /stopinactivedisplay is active and will appear in the chat window when the game again has focus (i.e., in the foreground).
  • Like /MaxInactiveFps, this command if often used by multi-boxers to increase performance.


Command Line Parameter

The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For multi-boxers, this has the added benefit of automatically setting -stopinactivedisplay for every instance of the game that you run. For example, -stopinactivedisplay 1.


Example

/stopincativedisplay 1


See Also